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Persepolis 1-4 is Marjane Satrapi's autobiographical graphic novel series: a childhood and young adulthood split between Tehran during the Islamic Revolution and adolescent exile in Vienna, then a homecoming that is both longed-for and disillusioning. It holds the contradiction between a warm private family life and a politically convulsed public world, and follows displacement from first departure through an impossible return to a homeland that no longer feels like one.

About Persepolis 1-4

Persepolis is a series of autobiographical graphic novels by Marjane Satrapi that depict her childhood and early adult years in Iran and Austria during and after the Islamic Revolution. The title Persepolis is a reference to the ancient capital of the Persian Empire. Originally published in French, Persepolis has been translated to many other languages. As of 2018, it has sold more than 2 million copies worldwide.

From the Wikipedia article Persepolis_(comics), available under CC BY-SA.

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Frequently asked

What should I read after Persepolis 1-4?

The Arab of the Future is the closest companion — another graphic memoir of a child growing up across multiple authoritarian states, told from the child's own point of view. My Life as a Traitor extends the Iranian thread through a young woman's account of political imprisonment at Tehran's Evin prison.

What game captures the feel of Persepolis 1-4?

1979 Revolution: Black Friday is the most direct match — a narrative game built from real eyewitness accounts of the Iranian Revolution, where every choice about who to trust carries genuine moral weight.

Why does Persepolis 1-4 resonate beyond Iran?

It holds a tension many readers recognise: the gap between a loving private life and a public world that demands conformity. The displacement arc — leaving home to survive, then returning to find it unrecognisable — speaks to anyone caught between where they are from and where they have had to go.

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