The best science fiction is not about gadgets. It is about places so completely imagined that you would recognize their politics, their weather and their grudges. Here are seven worlds across four media that reward the kind of attention most entertainment no longer asks for, ranked by how badly you will want to stay once the story ends.






Notice what these have in common across film, television, games and books: none of them treats its world as set dressing. The setting is the argument. That is the difference between science fiction that you watch and science fiction that you move into, and it is why all seven are worth the time it takes to get lost.