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Call of Cthulhu: Prisoner of Ice (1994)

Call of Cthulhu: Prisoner of Ice (1994)

Call of Cthulhu: Prisoner of Ice (1994)

Call of Cthulhu: Prisoner of Ice is a 1994 adventure video game made by Infogrames.

It is 1938, and American naval intelligence agent Ryan opens a sealed crate aboard a British submarine in Antarctic waters. What is inside should have stayed frozen. Prisoner of Ice is a point-and-click adventure set against the build-up to World War II, weaving Lovecraftian mythology into a spy thriller frame: Nazi plots, expeditions into the ice shelf, and creatures that predate human civilization. The game moves through multiple time periods and settings, pairing period tension with the creeping sense that the war's human stakes are the smaller horror by far.

Quick answers

What is Call of Cthulhu: Prisoner of Ice about?

It is 1938, and American naval intelligence agent Ryan opens a sealed crate aboard a British submarine in Antarctic waters. What is inside should have stayed frozen. Prisoner of Ice is a point-and-click adventure set against the build-up to World War II, weaving Lovecraftian mythology into a spy thriller frame: Nazi plots, expeditions into the ice shelf, and creatures that predate human civilization. The game moves through multiple time periods and settings, pairing period tension with the creeping sense that the war's human stakes are the smaller horror by far.

When was Call of Cthulhu: Prisoner of Ice released?

Call of Cthulhu: Prisoner of Ice was released on 31 December 1994.

Who made Call of Cthulhu: Prisoner of Ice?

Call of Cthulhu: Prisoner of Ice was made by Infogrames.

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Call of Cthulhu: Prisoner of Ice in our writing

A few thoughts on Call of Cthulhu: Prisoner of Ice

For Lovecraft on the page, At the Mountains of Madness covers the same Antarctic ground and the same confrontation with something that makes human conflict look trivial. H. P. Lovecraft's The Hound and Other Stories rounds out the mythology the game draws on throughout.

Spies and hidden agendas dressed up as a bigger war

In Call of Cthulhu: Prisoner of Ice, Ryan's mission starts as naval intelligence work in 1938, tangled up in Nazi expeditions and submarine runs, before the real threat turns out to have nothing to do with the war at all. These picks share that same double game: espionage, secret errands and quiet betrayals playing out against a larger conflict that everyone else assumes is the only story that matters.