Call of Cthulhu: Shadow of the Comet (1992)
Call of Cthulhu: Shadow of the Comet is a 1992 adventure video game made by Infogrames.
It is 1910, and journalist John T. Parker arrives in the quiet New England fishing port of Illsmouth to photograph Halley's comet from the precise spot where a British astronomer, eighty years earlier, reportedly witnessed something that drove him to madness. The townspeople are unwelcoming in ways that go beyond New England reserve. Shadow of the Comet is a point-and-click adventure built on Lovecraft's mythology, running the player through a community that clearly has a secret and building dread through accumulation rather than action.
Quick answers
What is Call of Cthulhu: Shadow of the Comet about?
It is 1910, and journalist John T. Parker arrives in the quiet New England fishing port of Illsmouth to photograph Halley's comet from the precise spot where a British astronomer, eighty years earlier, reportedly witnessed something that drove him to madness. The townspeople are unwelcoming in ways that go beyond New England reserve. Shadow of the Comet is a point-and-click adventure built on Lovecraft's mythology, running the player through a community that clearly has a secret and building dread through accumulation rather than action.
When was Call of Cthulhu: Shadow of the Comet released?
Call of Cthulhu: Shadow of the Comet was released on 31 December 1992.
Who made Call of Cthulhu: Shadow of the Comet?
Call of Cthulhu: Shadow of the Comet was made by Infogrames.
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Call of Cthulhu: Shadow of the Comet in our writing
- Companion guide: Infogrames: Alone in the Dark, French Horror and the Road to Atari
A few thoughts on Call of Cthulhu: Shadow of the Comet
H.P. Lovecraft's source fiction is the most direct companion here. At the Mountains of Madness shares the same cold-light cosmic dread and the same slow dawning of what the protagonist has walked into, making it essential reading for anyone the game unsettled.
Ancient horror surfacing in towns that already know something's wrong
Shadow of the Comet plants its horror in Illsmouth's silence long before anything supernatural appears on screen, the same slow dread Lovecraft built into At the Mountains of Madness. Stranger Things buries its horror under a familiar small town, Attack on Titan hides its truth behind city walls, and The Walking Dead turns ordinary main streets into hunting grounds, proving dread grows best where things look safe.
