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Callahan's Crosstime Saloon (1997)

Callahan's Crosstime Saloon (1997)

Callahan's Crosstime Saloon (1997)

Callahan's Crosstime Saloon is a 1997 point-and-click video game made by Legend Entertainment and Take-Two Interactive.

Callahan's bar is not a normal bar. The regulars include time travelers, aliens, a telepathic dog, and at least one vampire, all gathering around a fireplace to share troubles, terrible puns, and something stronger than sympathy. Based on Spider Robinson's beloved story collection, this 1997 adventure puts you inside the saloon as a new regular, navigating the first-person point-and-click world one peculiar patron at a time. The game captures Robinson's core conviction that shared pain, shared laughter, and a good drink can save the world, one improbable night at a time.

Quick answers

What is Callahan's Crosstime Saloon about?

Callahan's bar is not a normal bar. The regulars include time travelers, aliens, a telepathic dog, and at least one vampire, all gathering around a fireplace to share troubles, terrible puns, and something stronger than sympathy. Based on Spider Robinson's beloved story collection, this 1997 adventure puts you inside the saloon as a new regular, navigating the first-person point-and-click world one peculiar patron at a time. The game captures Robinson's core conviction that shared pain, shared laughter, and a good drink can save the world, one improbable night at a time.

When was Callahan's Crosstime Saloon released?

Callahan's Crosstime Saloon was released on 16 April 1997.

Who made Callahan's Crosstime Saloon?

Callahan's Crosstime Saloon was made by Legend Entertainment and Take-Two Interactive.

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A few thoughts on Callahan's Crosstime Saloon

Callahan's Crosstime Saloon is one of the few adventure games that captures the specific warmth of its source material rather than just its plot. Spider Robinson's short stories built a bar populated by time travelers, telepaths, and aliens bound together by the conviction that shared pain and shared laughter can do more than either alone, and Legend Entertainment's 1997 adaptation keeps that conviction intact. The first-person point-and-click format suits it: you become the newest regular, learning each patron's trouble at your own pace. The puns are terrible and absolutely intentional, and the game treats them with the same seriousness Robinson always did.