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Sid Meier's Civilization II: Conflicts in Civilization (1996)

Sid Meier's Civilization II: Conflicts in Civilization (1996)

Sid Meier's Civilization II: Conflicts in Civilization (1996)

Sid Meier's Civilization II: Conflicts in Civilization is a 1996 turn-based strategy (tbs) video game made by MicroProse Software, Inc..

Conflicts in Civilization is an expansion scenario disk for Sid Meier's Civilization II, adding 20 playable scenarios to the base game. Eight were created by players selected from the internet community, making it one of the earliest examples of fan-made content reaching an official commercial release. Each scenario frames the Civilization II engine around a specific historical or fictional premise: set maps, fixed starting civilizations, and modified victory conditions that recast the open-ended empire-building loop as a defined narrative challenge. The base Civilization II game is required to play.

Quick answers

What is Sid Meier's Civilization II: Conflicts in Civilization about?

Conflicts in Civilization is an expansion scenario disk for Sid Meier's Civilization II, adding 20 playable scenarios to the base game. Eight were created by players selected from the internet community, making it one of the earliest examples of fan-made content reaching an official commercial release. Each scenario frames the Civilization II engine around a specific historical or fictional premise: set maps, fixed starting civilizations, and modified victory conditions that recast the open-ended empire-building loop as a defined narrative challenge. The base Civilization II game is required to play.

When was Sid Meier's Civilization II: Conflicts in Civilization released?

Sid Meier's Civilization II: Conflicts in Civilization was released on 31 December 1996.

Who made Sid Meier's Civilization II: Conflicts in Civilization?

Sid Meier's Civilization II: Conflicts in Civilization was made by MicroProse Software, Inc..

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A few thoughts on Sid Meier's Civilization II: Conflicts in Civilization

The scenario format suits players who want a structured strategic problem over an open sandbox. Eador: Genesis offers a related conquest loop where each procedurally generated world shard plays out as its own contained strategic puzzle.