Contra III: The Alien Wars (1992)
Contra III: The Alien Wars is a 1992 shooter video game made by Konami and Hyundai.
Contra III: The Alien Wars drops Bill and Lance into a future Earth overrun by the Red Falcon alien forces, with cities burning and military defenses crumbling. The SNES entry pushes the hardware across run-and-gun stages, forced-scrolling overhead levels where you commandeer tanks and motorcycles, and enormous boss encounters that fill the screen. Two-player co-op stays intact from the arcade predecessor. The game wastes no time: from the first moment to the final boss, the action is constant and the pattern demands fast reactions over exploration.
Quick answers
What is Contra III: The Alien Wars about?
Contra III: The Alien Wars drops Bill and Lance into a future Earth overrun by the Red Falcon alien forces, with cities burning and military defenses crumbling. The SNES entry pushes the hardware across run-and-gun stages, forced-scrolling overhead levels where you commandeer tanks and motorcycles, and enormous boss encounters that fill the screen. Two-player co-op stays intact from the arcade predecessor. The game wastes no time: from the first moment to the final boss, the action is constant and the pattern demands fast reactions over exploration.
When was Contra III: The Alien Wars released?
Contra III: The Alien Wars was released on 28 February 1992.
Who made Contra III: The Alien Wars?
Contra III: The Alien Wars was made by Konami and Hyundai.
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A few thoughts on Contra III: The Alien Wars
Predators captures the same relentless humans-versus-alien-hunters energy in film form, with a small squad pushed to the edge by a superior force. For a longer animated take on military sci-fi under alien siege, Mobile Suit Gundam 00 trades the run-and-gun urgency for geopolitical scale but keeps the same sense of desperate resistance.
Alien invasion, maximum firepower
Contra III is a film in game form: Earth overrun, two soldiers against an endless horde, pure kinetic escalation. These films share that same premise and the same willingness to spend an entire running time on relentless intensity.
