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Dragon Age: Origins - Awakening (2010)

Dragon Age: Origins - Awakening (2010)

Dragon Age: Origins - Awakening (2010)

Dragon Age: Origins - Awakening is a 2010 role-playing (rpg) video game made by BioWare Edmonton and Spike.

Following the events of Dragon Age: Origins, the Warden-Commander inherits the Arling of Amaranthine and the challenge of rebuilding the Grey Wardens from a near-destroyed order. Awakening introduces five new companions, raises the level cap, and adds new spells and talents while extending the story into questions about what Darkspawn actually are, their motivations, and whether some among them can think. It is a shorter, more focused expansion that deepens the Grey Warden lore rather than widening the map.

Quick answers

What is Dragon Age: Origins - Awakening about?

Following the events of Dragon Age: Origins, the Warden-Commander inherits the Arling of Amaranthine and the challenge of rebuilding the Grey Wardens from a near-destroyed order. Awakening introduces five new companions, raises the level cap, and adds new spells and talents while extending the story into questions about what Darkspawn actually are, their motivations, and whether some among them can think. It is a shorter, more focused expansion that deepens the Grey Warden lore rather than widening the map.

When was Dragon Age: Origins - Awakening released?

Dragon Age: Origins - Awakening was released on 16 March 2010.

Who made Dragon Age: Origins - Awakening?

Dragon Age: Origins - Awakening was made by BioWare Edmonton, Spike and Electronic Arts.

Similar games

Explore Dragon Age: Origins - Awakening guides

A few thoughts on Dragon Age: Origins - Awakening

Dragon Age - Last Flight is set entirely within Grey Warden history across two time periods, with the order's trials and internal culture at its center. Dragon Age - The Stolen Throne gives the Fereldan political backdrop that Awakening's Arling storyline builds on.

Fantasy series to read once you've left Thedas

Awakening spends its whole runtime asking whether Darkspawn can think and whether Grey Wardens deserve the loyalty demanded of them. The Stolen Throne and Last Flight dig into that same Thedas history, while Brisingr, Oathbringer, Wizard and Glass, Redwall and The Girl Who Drank the Moon build sprawling fantasy worlds where characters have to rethink who they're loyal to.

RPGs where your companions matter more than the map

Awakening spends its expansion adding five new companions to lean on while the Warden-Commander rebuilds a shattered order. The Witcher 3, Skyrim, God of War, Red Dead Redemption 2 and The Last of Us all build their weight the same way, through the people riding beside you rather than through raw open-world size.

Symphonic and metal albums for a night of questing

The Return of the King soundtrack, Nightwish's IX Equilibrium, Judas Priest's Painkiller, Riot's The Spectre Within and King Crimson's debut all share the same widescreen, faintly gothic weight that suits Awakening's darker, more focused corner of Thedas: heavy, orchestral, built for long sieges rather than pop hooks.

Stories that make you question the monster

The whole premise of Awakening turns on whether Darkspawn are capable of thought instead of just being enemies to mow down. Attack on Titan runs its entire mythology on questioning its own monsters, Fullmetal Alchemist digs into the human cost hidden inside its horrors, and Inuyasha and Saint Seiya both center on ambiguous, half-worldly figures caught between two sides.