Final Fantasy X (2001)
Final Fantasy X is a 2001 role-playing (rpg) video game made by Square Product Development Division 1 and Square Electronic Arts.
Tidus is a teenage blitzball star from the futuristic city of Zanarkand, pulled without explanation into a world called Spira where a massive creature known as Sin devastates coastal settlements on a cycle no one has found a way to stop. He falls in with a group of guardians escorting a young summoner, Yuna, on a pilgrimage to gather the power needed to defeat it. Final Fantasy X was the first game in the series with voice acting and fully three-dimensional environments, and it uses both to tell a melancholy story about faith, memory, and sacrifice across a beautifully realized world.
Quick answers
What is Final Fantasy X about?
Tidus is a teenage blitzball star from the futuristic city of Zanarkand, pulled without explanation into a world called Spira where a massive creature known as Sin devastates coastal settlements on a cycle no one has found a way to stop. He falls in with a group of guardians escorting a young summoner, Yuna, on a pilgrimage to gather the power needed to defeat it. Final Fantasy X was the first game in the series with voice acting and fully three-dimensional environments, and it uses both to tell a melancholy story about faith, memory, and sacrifice across a beautifully realized world.
When was Final Fantasy X released?
Final Fantasy X was released on 19 July 2001.
Who made Final Fantasy X?
Final Fantasy X was made by Square Product Development Division 1, Square Electronic Arts and Square.
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Final Fantasy X in our writing
- Companion guide: JRPGs: The Complete Guide to the Japanese Role-Playing Game
A few thoughts on Final Fantasy X
Final Fantasy VII: Original Soundtrack captures the same orchestral sweep and emotional weight that defines the FF series at its peak. For more of the world and its characters, the anime Brotherhood: Final Fantasy XV shows how another FF entry handles love and loyalty on the road.
Journeys where everyone already knows how the sacrifice ends
Final Fantasy X spends its length walking beside Yuna's guardians on a pilgrimage whose cost is plain, and that dread gives the game its pull. The Song of Achilles carries the same shape, a hero moving toward a fate the story never hides. The Last of Us turns an escort into a wrenching bond, Avatar: The Last Airbender and Fullmetal Alchemist send young protagonists toward a burden bigger than themselves.
Guardians and companions bound together by a sacred quest
Yuna's guardians follow her without ever really being free to walk away, a bond forged by duty that becomes something more personal long before the pilgrimage ends. Brotherhood: Final Fantasy XV tells that same loyalty story from its own royal retinue's side, Saint Seiya's warriors exist entirely to protect one sacred figure, and Inuyasha and Rurouni Kenshin follow companions who keep choosing each other over easier paths.
