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Goblins 3 (1994)

Goblins 3 (1994)

Goblins 3 (1994)

Goblins 3 is a 1994 adventure video game made by Coktel Vision.

Goblins 3 is the third entry in Coktel Vision's irreverent adventure series, keeping the hand-painted cartoon world and eccentric puzzle design that defined its predecessors. The game shifts to a single protagonist navigating a world populated with the studio's trademark oddball characters and lateral-thinking challenges, while retaining the visual warmth and surreal humor Pierre Gilhodes brought to the earlier games. Coktel's signature blend of physical comedy and screen-by-screen environmental puzzles carries through, aimed squarely at players who enjoy charm and absurdist logic in equal measure.

Quick answers

What is Goblins 3 about?

Goblins 3 is the third entry in Coktel Vision's irreverent adventure series, keeping the hand-painted cartoon world and eccentric puzzle design that defined its predecessors. The game shifts to a single protagonist navigating a world populated with the studio's trademark oddball characters and lateral-thinking challenges, while retaining the visual warmth and surreal humor Pierre Gilhodes brought to the earlier games. Coktel's signature blend of physical comedy and screen-by-screen environmental puzzles carries through, aimed squarely at players who enjoy charm and absurdist logic in equal measure.

When was Goblins 3 released?

Goblins 3 was released on 1 January 1994.

Who made Goblins 3?

Goblins 3 was made by Coktel Vision.

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A few thoughts on Goblins 3

Players drawn to the series' illustrated storybook sensibility will find a rich companion in The Art of Point-and-Click Adventure Games, which traces the visual and design heritage of studios like Coktel. The Princess and the Goblin shares the same warm European fantasy palette.

Worlds that run on their own delightfully strange logic

Goblins 3 solves its puzzles by working out how its cartoon world's own weird rules actually function, and its cast of oddballs is half the fun. These picks run on that same delightfully off logic: gender-swapping curses, devil-fruit powers, a princess's secret fairy grandmother, an alien teacher grading his own would-be assassins, and a superhero transformation with its own strict magical rulebook.