Lighthouse: The Dark Being (1996)
Lighthouse: The Dark Being is a 1996 point-and-click video game made by Sierra On-Line.
Lighthouse answers the call of the Myst era: a first-person adventure of empty rooms, clicking forward one still frame at a time, and machinery waiting to be understood. You arrive at a storm-battered lighthouse on a lonely coast, invited by a reclusive scientist who has been tinkering with a doorway to somewhere else. When that somewhere else reaches back through the portal, you follow it into a strange parallel world of odd contraptions and a lurking presence called the Dark Being. The mood is quiet and uneasy, the puzzles mechanical and self-contained, the coastline gray and beautiful.
Quick answers
What is Lighthouse: The Dark Being about?
Lighthouse answers the call of the Myst era: a first-person adventure of empty rooms, clicking forward one still frame at a time, and machinery waiting to be understood. You arrive at a storm-battered lighthouse on a lonely coast, invited by a reclusive scientist who has been tinkering with a doorway to somewhere else. When that somewhere else reaches back through the portal, you follow it into a strange parallel world of odd contraptions and a lurking presence called the Dark Being. The mood is quiet and uneasy, the puzzles mechanical and self-contained, the coastline gray and beautiful.
When was Lighthouse: The Dark Being released?
Lighthouse: The Dark Being was released on 28 October 1996.
Who made Lighthouse: The Dark Being?
Lighthouse: The Dark Being was made by Sierra On-Line.
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A few thoughts on Lighthouse: The Dark Being
For more hand-crafted, atmosphere-first puzzling with no words to spare, Machinarium wanders a rusted robot city solving contraptions in the same quiet, watchful spirit. To the Moon trades the mechanisms for melancholy, but shares that feeling of exploring a strange place one careful room at a time.
Solitary first-person mysteries to unravel
Lighthouse strands you alone on a storm-lashed coast, clicking forward one still frame at a time toward a scientist's secret. These games share that hush of exploring somewhere abandoned by yourself, piecing a story together from what is left behind. They swap the frame-by-frame view for other angles but keep the lonely, searching mood.
