Magic Carpet 2: The Netherworlds (1995)
Magic Carpet 2: The Netherworlds is a 1995 action video game made by Bullfrog Productions.
You thought the first war was over. Magic Carpet 2: The Netherworlds opens with Vissuluth the Dark One breaching the barrier between the living world and a realm of demons, and your peaceful retirement ends immediately. The sequel retains the original's airborne spell-combat and mana-harvesting loop but adds indoor dungeon levels alongside the open outdoor maps, along with new spells and an enemy roster drawn from the demon-filled Netherworld. Bullfrog's 1995 follow-up is denser and stranger than its predecessor.
Quick answers
What is Magic Carpet 2: The Netherworlds about?
You thought the first war was over. Magic Carpet 2: The Netherworlds opens with Vissuluth the Dark One breaching the barrier between the living world and a realm of demons, and your peaceful retirement ends immediately. The sequel retains the original's airborne spell-combat and mana-harvesting loop but adds indoor dungeon levels alongside the open outdoor maps, along with new spells and an enemy roster drawn from the demon-filled Netherworld. Bullfrog's 1995 follow-up is denser and stranger than its predecessor.
When was Magic Carpet 2: The Netherworlds released?
Magic Carpet 2: The Netherworlds was released on 7 September 1995.
Who made Magic Carpet 2: The Netherworlds?
Magic Carpet 2: The Netherworlds was made by Bullfrog Productions.
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- Companion guide: Bullfrog: God Games, Dungeon Keepers and the Molyneux Years
A few thoughts on Magic Carpet 2: The Netherworlds
Magic Carpet 2 takes the original's aerial mana-harvesting loop and drags it underground. The Netherworld dungeon levels add a dimension of claustrophobia that the original's open skies never had, and the new spell roster gives you tools for the closer-quarters combat those spaces demand. Bullfrog's 1995 sequel is denser and stranger than its predecessor, leaning harder into the demonic mythology and building enemy variety around it. The core system, flying, killing, collecting mana, building your castle, is unchanged and still rewarding for players willing to manage resources under pressure.
Aerial mastery, expanded
The sequel refined the carpet combat and spell systems from the original, adding underground levels and new enemy types. These games reward players who commit to learning deep, layered mechanics.
