Monster Hunter: World (2018)
Monster Hunter: World is a 2018 role-playing (rpg) video game made by Capcom.
A new land called the New World has been colonized by a research fleet, and you are one of its hunters. Monster Hunter: World drops the series' handheld origins into a fully realized ecosystem where creatures migrate, feed, and fight each other according to their own rhythms, and the hunter who understands those rhythms survives. You track enormous monsters through lush biomes, collect their parts, and craft ever more elaborate weapons and armor. The loop is deliberate and deeply satisfying, built for both solo hunts and four-player co-op.
Quick answers
What is Monster Hunter: World about?
A new land called the New World has been colonized by a research fleet, and you are one of its hunters. Monster Hunter: World drops the series' handheld origins into a fully realized ecosystem where creatures migrate, feed, and fight each other according to their own rhythms, and the hunter who understands those rhythms survives. You track enormous monsters through lush biomes, collect their parts, and craft ever more elaborate weapons and armor. The loop is deliberate and deeply satisfying, built for both solo hunts and four-player co-op.
When was Monster Hunter: World released?
Monster Hunter: World was released on 26 January 2018.
Who made Monster Hunter: World?
Monster Hunter: World was made by Capcom.
Similar games
Explore Monster Hunter: World guides
Monster Hunter: World in our writing
- Companion guide: Dragons
- Companion guide: Giants & Titans
- Companion guide: Kaiju & Giant Monsters
A few thoughts on Monster Hunter: World
Monster Hunter Stories: Ride On takes the same world and its creatures into a lighter, companion-focused anime that works as a side door into the lore. For the thrill of hunting something far larger than yourself, Monster Hunter: Legends of the Guild is the franchise's most accessible animated entry.
Fantasy worlds built around hunting massive creatures
Monster Hunter: World turns hunting massive creatures into the whole point of the game, tracking prey through its habits and terrain before the fight even starts. The Witcher 3 hands out contracts on comparable beasts, Inuyasha and Hunter x Hunter build entire worlds around the same profession, and Legends of the Guild and Ride On extend the hunt into film and anime.
Epic fantasy adventures with dragons and ancient beasts
The scale of Monster Hunter: World, its towering ancient beasts and its sprawling biomes, sits comfortably next to these epic fantasy picks. House of the Dragon and Game of Thrones stage their drama around literal dragons, Brisingr follows a rider bonded to one, Skyrim lets you hunt them yourself, and God of War trades dragons for gods without losing the scale.
Fantasy worlds so detailed they feel like real ecosystems
The New World in Monster Hunter: World feels alive because its creatures migrate, feed, and fight according to their own logic, not the player's. Redwall's Mossflower Wood, Oathbringer's chasm-riddled Shattered Plains, Avatar: The Last Airbender's string of distinct nations, and the version of Mid-World glimpsed in Wizard and Glass all carry that same sense of a place that keeps existing when nobody's watching.
