Siege and Storm (2001)
Siege and Storm is a 2001 monsters -- fiction book written by Leigh Bardugo.
The second Grisha novel finds Alina Starkov and Mal far from Ravka, hunted across the True Sea and hiding what she is. The lives she took at the Fold weigh on her, and safety proves temporary. Old powers want the Sun Summoner back, and the war she tried to leave keeps closing the distance. Leigh Bardugo widens the world beyond the Little Palace, adding sailors, privateers, and fresh claimants to Ravka's throne. The longing and the moral cost both deepen as Alina reckons with the true scale of the power she carries.
Quick answers
What is Siege and Storm about?
The second Grisha novel finds Alina Starkov and Mal far from Ravka, hunted across the True Sea and hiding what she is. The lives she took at the Fold weigh on her, and safety proves temporary. Old powers want the Sun Summoner back, and the war she tried to leave keeps closing the distance. Leigh Bardugo widens the world beyond the Little Palace, adding sailors, privateers, and fresh claimants to Ravka's throne. The longing and the moral cost both deepen as Alina reckons with the true scale of the power she carries.
When was Siege and Storm published?
Siege and Storm was published in 2001.
Who made Siege and Storm?
Siege and Storm was written by Leigh Bardugo.
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A few thoughts on Siege and Storm
The Witcher 3: Wild Hunt remains the closest cross-media cousin, all Slavic folklore and grey-water politics. For seafaring intrigue and shifting alliances, Game of Thrones matches the register. Newcomers should start with the Netflix Shadow and Bone series before this middle chapter.
On the run while hiding exactly what makes you valuable
Siege and Storm sends Alina and Mal running across the True Sea, hiding the one thing that makes her worth chasing, and these share that same fugitive tension. Six of Crows and Crooked Kingdom follow a crew who are all worth hunting for; King of Scars keeps a young king surrounded by people who want to use him; The Young Elites gives its heroine a dark gift everyone else wants.
War fantasy where the old powers refuse to stay buried
Siege and Storm widens the war beyond Ravka's court, into privateers, sailors and claimants who all want a piece of what Alina carries. Game of Thrones and House of the Dragon both run on that same widening, blood-soaked conflict; The Witcher 3 sends you through a continent where old power never left; Gardens of the Moon opens an empire already mid-war, with soldiers and gods fighting for the same ground.
Gifted women who become a prize everyone wants to claim
Alina spends Siege and Storm as a prize several factions want to claim, and these heroines get chased for the exact same reason. Fire is feared and wanted for a gift she never asked for; Daughter of Smoke and Bone follows a girl caught between two peoples who both want to use her; Children of Blood and Bone and Graceling both follow women whose abilities make kings nervous.