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Solasta II (2026)

Solasta II (2026)

Solasta II (2026)

Solasta II is a 2026 role-playing (rpg) video game made by Tactical Adventures and Kepler Interactive.

Dice clatter behind every decision in Solasta II, a turn-based tactical RPG built on the 5e SRD ruleset. A dark power under the enigmatic Shadwyn menaces the mana-infused land of Neokos, and you assemble a party of adventurers to cross its perilous realms. Verticality matters as much as positioning: parties climb, leap, and shove through combat that rewards tabletop thinking. Class abilities, saving throws, and open dice rolls keep the tension of pen-and-paper play, while branching choices steer the campaign toward the destiny your rolls allow.

Quick answers

What is Solasta II about?

Dice clatter behind every decision in Solasta II, a turn-based tactical RPG built on the 5e SRD ruleset. A dark power under the enigmatic Shadwyn menaces the mana-infused land of Neokos, and you assemble a party of adventurers to cross its perilous realms. Verticality matters as much as positioning: parties climb, leap, and shove through combat that rewards tabletop thinking. Class abilities, saving throws, and open dice rolls keep the tension of pen-and-paper play, while branching choices steer the campaign toward the destiny your rolls allow.

When was Solasta II released?

Solasta II was released on 12 March 2026.

Who made Solasta II?

Solasta II was made by Tactical Adventures and Kepler Interactive.

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Solasta II in our writing

A few thoughts on Solasta II

The tabletop DNA points straight at Baldur's Gate 3, the flagship 5e video game, as the next stop. For the doomed-quest mood, Stephen King's Wizard and Glass and Christopher Paolini's Brisingr deliver party-driven fantasy on the page, and Game of Thrones supplies the political stakes a long campaign builds toward.

Party-of-adventurers fantasy quests built on trust and dice

Solasta II is built on the 5e ruleset, dice and saving throws deciding whether your party's plan actually works. Oathbringer and Wizard and Glass both follow tight-knit bands whose survival depends on trusting each other completely, Brisingr's dragon rider leans on companions just as much as his own sword, and Redwall's woodland party succeeds through teamwork over any single hero's strength.

Kingdoms menaced by dark powers that heroes must rise against

A dark power under the enigmatic Shadwyn threatens all of Neokos in Solasta II, the kind of world-ending menace that forces ordinary adventurers to become heroes fast. Game of Thrones and House of the Dragon both build kingdoms bracing for their own catastrophe, Avatar: The Last Airbender pits young heroes against an empire-sized threat, and Skyrim and The Witcher 3 both send a lone adventurer to hold back the dark.

Prog and metal albums that sound like a tabletop campaign

Solasta II leans hard into tabletop tension, dice rolls and class abilities driving every encounter. Judas Priest's Painkiller and Fates Warning's The Spectre Within bring the same theatrical, high-stakes energy, King Crimson's In the Court of the Crimson King reads like a dungeon master's mood board, and the Return of the King soundtrack scores the exact kind of party quest Solasta II is built around.