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Every Version of Ghostbusters

From a single original screenplay to films, cartoons, comics, games and a new generation of hunters, Ghostbusters is one of the most widely adapted supernatural comedies in pop culture history.

Where It All Started

Ghostbusters was not adapted from a novel, a comic, or a preexisting property. It began as an original screenplay written by Dan Aykroyd in the early 1980s, inspired partly by his family's longstanding interest in the paranormal and partly by a desire to make a large-scale supernatural comedy. Harold Ramis came on as co-writer and dramatically scaled down Aykroyd's wilder original concept (which involved time travel and a future world of professional ghost hunters) into the leaner, funnier 1984 film.

From that single script, Ghostbusters expanded outward in almost every direction: animated television, comics, video games, a contested 2016 reboot, and a 2021 legacy sequel that introduced a new generation of characters. The franchise never produced a defining novel or stage adaptation, so the filmed and interactive versions carry almost all of its cultural weight. What ties them together is less a mythology than a tone: the collision of bureaucratic deadpan with genuine supernatural dread.

Every Version of Ghostbusters

The original and every major adaptation, across every medium

Ghostbusters Through the Years

If You Love the Original Film

Supernatural comedies where the mundane world meets something genuinely strange

If You Love The Real Ghostbusters

Animated series with genuine darkness underneath the laughs

If You Love Ghostbusters: Afterlife

Legacy sequels and stories about kids inheriting something bigger than themselves

If You Love Ghostbusters: The Video Game

Games where you investigate, contain, and survive the supernatural

The definitive version is still the 1984 original

The 1984 film works because it plays its premise completely straight. Bill Murray's Peter Venkman is a cynic and a con artist, Harold Ramis's Egon Spengler is genuinely frightened by what they encounter, and the ghost designs are legitimately unsettling. The comedy comes from the gap between the characters' bravado and the actual scale of what is happening around them. No subsequent version has matched that balance.

The Real Ghostbusters is the version that built the mythology

The animated series ran from 1986 to 1991 and in its best episodes, written by J. Michael Straczynski in the early seasons, it is genuinely weird and often unsettling in ways a Saturday morning cartoon had no business being. The Real Ghostbusters built out the lore, gave the ghosts real weight, and treated the characters as adults with actual personalities. Most adult fans who grew up with it have never gone back. They should.

Ghostbusters II deserves a reappraisal; Frozen Empire does not

Ghostbusters II (1989) has a reputation as a pale retread, but its villain is more visually inventive than the original's Zuul, and the slime-as-mood-metaphor is a genuinely strange conceit that the film commits to. Ghostbusters: Frozen Empire (2024), by contrast, adds characters and mythology without adding anything the franchise actually needed. It is not bad so much as inert: a film that mistakes accumulation for storytelling.

More ghost-hunting and 80s adventure

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