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Every Version of What's New, Scooby-Doo?

From a 1969 Saturday-morning cartoon to video games, spin-offs, and a live-action blockbuster, here is every form the Mystery Inc. gang has taken across five decades.

The gang that started it all

What's New, Scooby-Doo? is not an adaptation of a single source work. It is itself a revival, the fourth major iteration of a franchise born in September 1969 when CBS debuted Scooby-Doo, Where Are You!, a Saturday-morning cartoon created at Hanna-Barbera by writers Ken Spears and Joe Ruby, on commission from CBS. The show was conceived as a comedy-mystery for children, pairing a cowardly Great Dane with four teenagers who unmasked criminals pretending to be monsters. That premise proved so durable that it has never really stopped. What's New, Scooby-Doo? (2002-2006) was Warner Bros. Animation's deliberate modernization of the concept: same five characters, same Mystery Machine, but contemporary music by Simple Plan and updated technology. It aired on Kids' WB and ran three seasons. The title is borrowed from the theme song's opening line, itself a riff on the original 1969 theme. Below is every significant form this story has taken.

Every version of the Scooby-Doo story

The original series and every major iteration across TV, film, and games

The Scooby-Doo timeline

If you love the mystery-of-the-week format

Monster-of-the-week investigations, unmasked villains, and ensemble teen sleuths

If you love the talking-animal comedy duo

Cowardly but lovable animals and their human best friends, played for laughs

If the live-action Scooby films are your entry point

Cartoon properties and comedic family horror brought to the screen

If Scooby-Doo! Mystery Incorporated is your favorite

Animated series that reward patient viewers with long-form mythology and real stakes

The definitive version: Scooby-Doo! Mystery Incorporated

The 2010 series did something no prior version attempted: it gave Mystery Inc. a real continuity, real relationships with genuine tension, and a proper villain arc that paid off over two seasons. Fred's obsession with traps became a character flaw. Velma and Shaggy had an awkward romance. Daphne had genuine agency. The show borrowed from Twin Peaks, Lovecraft, and classic monster movies and synthesized them into something that respected both its young audience and the franchise's fifty-year history. It remains the only version that earns its finale.

The underrated one: Scooby-Doo on Zombie Island (1998)

The 1998 direct-to-video film that launched a whole parallel universe of DTV Scooby movies is still the best of the lot. It was the first story to feature real monsters, a genuine sense of menace, and actual consequences for the gang. The change of register, from comfortable formula to something with actual dread, was jarring enough in 1998 that many parents found it too intense for young children. That reaction was the point. The film proved the concept had range, and the entire DTV line that followed owed it a debt most later entries failed to repay.

The one to skip: Scoob! (2020)

The theatrical animated film arrived with genuine ambition: a Hanna-Barbera cinematic universe setup that would have included Blue Falcon, Dynomutt, and Captain Caveman. What was released instead felt hollowed out. The mystery element was gone entirely, replaced with a superhero-franchise scaffolding that served none of the characters well. Shaggy and Scooby were separated from Fred, Daphne, and Velma for most of the runtime, which turned out to be the entire problem. The planned sequel was cancelled. The franchise has survived worse, but this particular detour led nowhere.

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