Larian Studios makes games that trust you. Where other RPGs give you a story to follow, Larian gives you a world that actually pushes back: spells interact with surfaces, companions have opinions and walk out if you cross them, and a single conversation choice can reshape an entire act. The Belgian studio spent two decades refining this philosophy through the Divinity series before Baldur's Gate 3 landed it in front of the whole world. The through-line fans love is not production scale (though BG3 has that in abundance) but intellectual honesty. The systems are deep because the designers genuinely believe you can handle them. The stories are dark and funny because the writers trust you to hold both at once. If that sounds like your kind of game, the rabbit hole runs very deep.
Essential Larian
Start here: the studio's own work in order of ambition
If you love the deep CRPG systems
Other games built on the same philosophy: real consequence, real complexity
Dungeons and Dragons on screen
The world Baldur's Gate 3 is built on, brought to film and television
Epic and comedic fantasy with the same DNA
Films and series that mix genuine stakes with a wry eye, just like Larian
The novels behind the worlds
Books that share the scope, moral weight, and dark humor Larian fans reach for
BG3 is the first RPG that makes you feel the weight of a wrong choice
Most RPGs punish a wrong choice with a stat penalty or a locked door. Baldur's Gate 3 does something different: it lets you keep going, watching the consequences unfold across twenty hours, until you understand what you actually did. The Goblin Camp. The Shadowlands. The Creche. Each major decision is a slow burn, and that is a design choice, not an accident. Larian built a world where being wrong is still interesting.
Divinity: Original Sin 2 remains the high-water mark for co-op RPGs
Co-op RPGs almost always compromise the single-player experience to accommodate the multiplayer, or vice versa. DOS2 refuses to choose. Each player controls a fully voiced Origin character with their own agenda; the game adjudicates disagreements with a rock-paper-scissors duel. The result is something rare: a co-op game that is actually about collaboration, including the friction that comes with it. Playing it with a partner who makes different choices than you produces a genuinely different story.
Honor Among Thieves finally got D&D's tone right
For decades the Dungeons and Dragons film franchise was a punchline. Honor Among Thieves changed that not by taking itself more seriously but by leaning into the exact tonal register that makes tabletop sessions great: genuinely dangerous stakes and genuinely stupid moments coexisting without apology. It is the closest a film has come to capturing what it feels like to sit around a table and roll dice with friends. Larian fans will recognize the sensibility immediately.
The first law of deep fantasy: prose that bleeds
Larian games treat their darkest material with the same craft they apply to their funniest. The First Law trilogy by Joe Abercrombie operates on the same principle: the world is morally complicated, the characters are self-serving in recognizable ways, and the ending will not hand you easy comfort. Fans who finish the Durge run of Baldur's Gate 3 and feel like they need a book that sits in the same emotional register will find it here.
Larian Studios: a studio that built toward something
- 1996Larian founded in Ghent, Belgium by Swen Vincke
- 2002Divine Divinity released, establishing the studio's open-world RPG identity Divine Divinity
- 2009Divinity II: Ego Draconis, the first game with a full 3D open world Divinity II: Ego Draconis
- 2013Divinity: Dragon Commander blends RTS, diplomacy, and RPG Divinity: Dragon Commander
- 2014Divinity: Original Sin launches via Kickstarter, wins multiple GOTY awards Divinity: Original Sin
- 2017Divinity: Original Sin 2 releases to near-universal acclaim Divinity: Original Sin
- 2020Baldur's Gate 3 enters early access, redefining expectations for the format Baldur's Gate
- 2023Baldur's Gate 3 full release, becoming a cultural phenomenon and multiple GOTY winner Baldur's Gate
More deep RPGs and epic fantasy
For Fans of Baldur's Gate
Explore the For Fans of Baldur's Gate guide →We want players to feel like they are the author of their own story, not a passenger in ours.Swen Vincke, Larian Studios founder









































