Cross-media recommendations across film, TV, games, books & music — picked by taste.
Vingt mille lieues sous les mers plants a reader inside a vessel that should not exist — an electric submarine prowling depths no surface world had yet imagined — and asks what drives a brilliant, solitary man to reject civilization entirely. It signals a taste for wonder grounded in scientific logic, for adventure that doubles as philosophical inquiry, and for the strange beauty of isolation. Across every medium, that combination pulls toward stories of hidden worlds, eccentric visionaries, and technology that outpaces its own era.
Twenty Thousand Leagues Under the Seas is a science fiction adventure novel by the French writer Jules Verne. It was originally serialised from March 1869 to June 1870 in Pierre-Jules Hetzel's French fortnightly periodical, the Magasin d'éducation et de récréation. A deluxe octavo edition, published by Hetzel in November 1871, included 111 illustrations by Alphonse de Neuville and Édouard Riou.
From the Wikipedia article Twenty_Thousand_Leagues_Under_the_Seas, available under CC BY-SA.
Film
The Fabulous World of Jules Verne
A rogue visionary hijacks a scientist to build a weapon of mass destruction, mixing industrial-age wonder with authoritarian menace.
Film
Fantastic Voyage
A crew navigates a shrunken submarine through an interior world as strange and hostile as any ocean trench.
Film
20,000 Leagues Under the Sea
Captain Nemo and his advanced submarine resurface here in their most direct screen adaptation.
Film
Sea Devils
A smuggler ferrying secrets across dangerous coastal waters echoes the era's taste for clandestine maritime adventure.
Film
The Rift
An experimental submarine sent into the deep to find a lost vessel discovers something that defies explanation.
Film
Captain Nemo and the Underwater City
Nemo's underwater city offers sanctuary and captivity in equal measure, amplifying the original novel's central tension.
Game
Dungeons 4
A distant kingdom and its eccentric ruler share the novel's mix of dark wit and world-apart isolation.
Game
Verne: The Shape of Fantasy
Jules Verne himself appears as a last-resort saviour in an alternate 1888 threatened by a ruthless conquering force.
Game
Bientôt l'été
Two isolated figures walk a simulated ocean shore, aching across an unbridgeable distance of deep space.
Book
Autour de la lune
The same scientific ambition launches a projectile moonward, swapping ocean depth for cosmic distance.
Book
Le Tour du Monde en Quatre-Vingts Jours
A supremely methodical man bets his entire world on completing an impossible journey against every obstacle time allows.
Book
20,000 leagues under the sea
A direct retelling of the eccentric captain and his electric submarine anticipating a century of invention.
Book
Jules Verne
Drawing on previously unpublished letters and papers, this biography reframes the science-fiction pioneer in an entirely new light.
Book
Alex and the Ironic Gentleman
A ten-year-old's new teacher turns out to be a pirate's descendant — and the keeper of a treasure map that launches a perilous quest.
Book
Les citadelles du vertige
Two young people discover love amid brutal warfare, a Romeo and Juliet caught inside a conflict neither chose.
Jules Verne's Autour de la lune is a natural next read — another scientifically imaginative adventure from the same author. Le Tour du Monde en Quatre-Vingts Jours offers a similar spirit of daring exploration and eccentric protagonists.
The 1954 film 20,000 Leagues Under the Sea is the most direct adaptation, faithfully bringing Captain Nemo and the Nautilus to life. Fantastic Voyage shares the same thrill of a crew navigating impossible depths inside a miniaturised submarine.
Verne: The Shape of Fantasy (2023) is set in an alternate 1888 world where Jules Verne himself appears as a character, making it the most direct game connection to the author's imaginative universe.