Command & Conquer: Renegade (2002)
Command & Conquer: Renegade is a 2002 shooter video game made by Westwood Studios and Electronic Arts.
Command & Conquer stops hovering over the battlefield and drops you into it. You play Nick "Havoc" Parker, a GDI commando sent behind Brotherhood of Nod lines after three top Tiberium scientists get snatched. It runs on the bones of the first Command & Conquer, the same GDI-versus-Nod war, now seen down the barrel of a rifle instead of from a strategist's map. Missions haul Havoc across countries and climates, indoors and out, on foot and in whatever vehicle he can commandeer. A first-person detour for a series built on troop counts.
Quick answers
What is Command & Conquer: Renegade about?
Command & Conquer stops hovering over the battlefield and drops you into it. You play Nick "Havoc" Parker, a GDI commando sent behind Brotherhood of Nod lines after three top Tiberium scientists get snatched. It runs on the bones of the first Command & Conquer, the same GDI-versus-Nod war, now seen down the barrel of a rifle instead of from a strategist's map. Missions haul Havoc across countries and climates, indoors and out, on foot and in whatever vehicle he can commandeer. A first-person detour for a series built on troop counts.
When was Command & Conquer: Renegade released?
Command & Conquer: Renegade was released on 26 February 2002.
Who made Command & Conquer: Renegade?
Command & Conquer: Renegade was made by Westwood Studios and Electronic Arts.
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Command & Conquer: Renegade in our writing
- Companion guide: Westwood Studios: The Studio That Invented Real-Time Strategy
A few thoughts on Command & Conquer: Renegade
Havoc's one-man-army run pairs naturally with Half-Life, another late-90s shooter that keeps the camera locked to its hero and lets the environment carry the story. For the bigger, set-piece version of the same idea, Half-Life 2 pushes that first-person immersion further while keeping you boots-on-the-ground the whole way.
Lone commando raids behind enemy lines
As Havoc you punch through Nod bases alone, improvising with whatever you can grab. That one-soldier-against-an-army rhythm drives these picks, where a single operative turns the tide through nerve and firepower. Swap the Tiberium War for alien labs or deep space and the solo-infiltration thrill stays intact.
Big open worlds for going off mission
Renegade sends you across globe-spanning theaters, and these sprawling worlds scratch the same itch to roam. Chase the main objective or vanish into the side content for hours; either way there is always another ridge to cross. Trade military hardware for horses, muscle cars, and dragons and keep exploring.
