Command & Conquer: Tiberian Sun (1999)
Command & Conquer: Tiberian Sun is a 1999 real time strategy (rts) video game made by Westwood Studios and Electronic Arts.
Decades on, the alien crystal called tiberium has poisoned much of the planet, leaving whole regions dead and mutated. Into that ruin the Brotherhood of NOD stirs from dormancy and opens a surprise war on the Global Defense Initiative. Tiberian Sun is the long-awaited sequel to the 1995 game that helped define real-time strategy, and it looks the part: walking mech titans, ion storms that scramble the battlefield, deformable terrain. You pick GDI order or NOD zealotry, harvest the very poison choking the world, and grind toward the other side's collapse.
Quick answers
What is Command & Conquer: Tiberian Sun about?
Decades on, the alien crystal called tiberium has poisoned much of the planet, leaving whole regions dead and mutated. Into that ruin the Brotherhood of NOD stirs from dormancy and opens a surprise war on the Global Defense Initiative. Tiberian Sun is the long-awaited sequel to the 1995 game that helped define real-time strategy, and it looks the part: walking mech titans, ion storms that scramble the battlefield, deformable terrain. You pick GDI order or NOD zealotry, harvest the very poison choking the world, and grind toward the other side's collapse.
When was Command & Conquer: Tiberian Sun released?
Command & Conquer: Tiberian Sun was released on 20 August 1999.
Who made Command & Conquer: Tiberian Sun?
Command & Conquer: Tiberian Sun was made by Westwood Studios, Electronic Arts and ak tronic Software & Services.
Similar games
Explore Command & Conquer: Tiberian Sun guides
Command & Conquer: Tiberian Sun in our writing
- Companion guide: Westwood Studios: The Studio That Invented Real-Time Strategy
A few thoughts on Command & Conquer: Tiberian Sun
For the same clash of two uneven armies fighting over a scarred map, StarCraft runs the tactics tighter and faster while keeping the base-building bones. And the brash military-industrial mood traces straight back to the alternate-war soundtrack of Command & Conquer: Red Alert.
Real-time war, base by base
Tiberian Sun pits GDI against the Brotherhood of NOD in a poisoned future, and these strategy games share its build-and-conquer core. Rush across StarCraft and its sequel, drill your hero units in Warcraft III, or grow an economy into an army in the Age of Empires titles. Command the war room, mission after mission.
Turn-based grand strategy
Swap the frantic clock for measured, turn-based planning. Steer a civilization across the centuries in Sid Meier's Civilization V and VI, conquer the map castle by castle in Heroes of Might and Magic III, or run tactical party combat in Baldur's Gate III. The same drive to dominate, with time to think between moves.
