Conquests of the Longbow: The Legend of Robin Hood (1991)
Conquests of the Longbow: The Legend of Robin Hood is a 1991 point-and-click video game made by Sierra On-Line.
The follow-up to Sierra's Camelot game trades knights for the greenwood. You play Robin Hood across the woods and villages around Nottingham, and the design leans away from cluttered inventory puzzles toward exploration and choice: talking your way through a problem, gathering news, weighing a decision, solving a riddle, or stepping into a mini-game when the moment calls for it. Time and reputation matter, so how you carry yourself shapes what the outlaws and townsfolk make of you. A thoughtful, folkloric adventure that wants you living in its forest rather than just clicking through it.
Quick answers
What is Conquests of the Longbow: The Legend of Robin Hood about?
The follow-up to Sierra's Camelot game trades knights for the greenwood. You play Robin Hood across the woods and villages around Nottingham, and the design leans away from cluttered inventory puzzles toward exploration and choice: talking your way through a problem, gathering news, weighing a decision, solving a riddle, or stepping into a mini-game when the moment calls for it. Time and reputation matter, so how you carry yourself shapes what the outlaws and townsfolk make of you. A thoughtful, folkloric adventure that wants you living in its forest rather than just clicking through it.
When was Conquests of the Longbow: The Legend of Robin Hood released?
Conquests of the Longbow: The Legend of Robin Hood was released on 31 December 1991.
Who made Conquests of the Longbow: The Legend of Robin Hood?
Conquests of the Longbow: The Legend of Robin Hood was made by Sierra On-Line.
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A few thoughts on Conquests of the Longbow: The Legend of Robin Hood
For more character-driven adventuring, The Secret of Monkey Island pairs a light touch with clever puzzles and a strong sense of place. The Walking Dead is far darker, but shares this game's interest in choices that stick and shape how others treat you.
Choices that shape your legend
Conquests of the Longbow tracks Robin Hood's reputation, letting how you carry yourself decide what outlaws and townsfolk think of you. These narrative games run on the same idea. The Walking Dead and The Wolf Among Us weigh every choice, Game of Thrones and Batman: The Telltale Series bend the story to your calls, and Tales from the Borderlands keeps it lively.
Classic point-and-click adventures
Longbow sits among Sierra's more thoughtful adventures, trading cluttered inventory for exploration and riddles. These are the LucasArts greats built from the same era. The Secret of Monkey Island and its sequel trade in pirate wit, Day of the Tentacle goes gleefully absurd, Grim Fandango turns noir, and Indiana Jones and the Fate of Atlantis spins pure pulp.
Riddles and clever puzzle-solving
Longbow rewards a sharp mind, folding riddles and mini-games into Robin's days in Sherwood. These reward the same patience. Machinarium hides logic in a hand-drawn robot world, Syberia wanders through intricate clockwork puzzles, Her Story asks you to piece a story from fragments, and Phoenix Wright turns cross-examination into a game of wits.
Outlaws, factions and hard calls
Robin's Sherwood is a world of rival powers, loyalty and risk, where a wrong move draws the Sheriff's eye. These share that pressure. Papers, Please makes you an unwilling gatekeeper, The Walking Dead: Season Two and A New Frontier force survival among desperate people, and Danganronpa traps a cast in a deadly game of trust.
