CrossBinge
Finding 41.241 movie posters in the basement
Dark Messiah of Might and Magic (2006)

Dark Messiah of Might and Magic (2006)

Dark Messiah of Might and Magic (2006)

Dark Messiah of Might and Magic is a 2006 fighting video game made by Arkane Studios and Ubisoft Entertainment.

A first-person fantasy built for close, brutal contact. You play Sareth, an apprentice sent into the Might & Magic world with a sword, a handful of spells, and a sharp streak of stealth. The signature move is a boot to the chest that sends foes into spike pits, off ledges, or into their own traps, letting the environment do the killing. Arkane and Valve's Source engine give the fights weight and real physics. Choose the blade, the shadows, or sorcery, and expect the world to answer with equal violence.

Quick answers

What is Dark Messiah of Might and Magic about?

A first-person fantasy built for close, brutal contact. You play Sareth, an apprentice sent into the Might & Magic world with a sword, a handful of spells, and a sharp streak of stealth. The signature move is a boot to the chest that sends foes into spike pits, off ledges, or into their own traps, letting the environment do the killing. Arkane and Valve's Source engine give the fights weight and real physics. Choose the blade, the shadows, or sorcery, and expect the world to answer with equal violence.

When was Dark Messiah of Might and Magic released?

Dark Messiah of Might and Magic was released on 25 October 2006.

Who made Dark Messiah of Might and Magic?

Dark Messiah of Might and Magic was made by Arkane Studios and Ubisoft Entertainment.

Similar games

Explore Dark Messiah of Might and Magic guides

Dark Messiah of Might and Magic in our writing

A few thoughts on Dark Messiah of Might and Magic

Arkane refined this immersive, first-person craft into Dishonored, where the same physicality and freedom of approach reach their peak. The Elder Scrolls V: Skyrim scratches the open fantasy itch on a far larger canvas. Both reward players who improvise with the tools a level hands them rather than following one set path.

Physics-driven combat where the environment becomes your weapon

Dark Messiah's signature move, a boot that sends enemies into spikes or off ledges, only works because Source's physics take every kick seriously. Half-Life 2, Portal, Portal 2, God of War and Avatar: The Last Airbender all build their best moments around the same idea, that the world around a fight can do more damage than anything in your hands.

An apprentice choosing how to fight, blade, stealth, or spell

Sareth spends Dark Messiah choosing, kick first or cast first, blade or shadow, and the game keeps every option viable all the way through. The Witcher 3, Skyrim, Fullmetal Alchemist and Saint Seiya all hand their heroes the same kind of open toolkit, letting steel, sorcery and everything between decide how a fight actually gets won.

A green apprentice thrown straight into a war-torn fantasy world

Sareth starts Dark Messiah as somebody's apprentice, thrown at a war he barely understands with a handful of half-learned tricks. Brisingr, Wizard and Glass, Oathbringer, The Girl Who Drank the Moon and Redwall all follow a young fighter's rough climb from novice to something a war-torn world can actually rely on.