Dark Sun: Wake of the Ravager (1994)
Dark Sun: Wake of the Ravager is a 1994 role-playing (rpg) video game made by SSI (Strategic Simulations, Inc.).
The wastes of Athas were never going to stay quiet. This sequel picks up the thread of Shattered Lands, sending a party of hardened survivors deeper into a sun-scorched world of defiling magic, psionics, and cities ruled by sorcerer-kings. An old weapon called the Ravager stirs beneath the sand, and the road to stopping it runs through ruins, arenas, and bargains with people no kinder than the last. The setting stays as bleak and inventive as ever: no easy heroes, little water, and a landscape that treats life as cheap. Come prepared to plan and to lose.
Quick answers
What is Dark Sun: Wake of the Ravager about?
The wastes of Athas were never going to stay quiet. This sequel picks up the thread of Shattered Lands, sending a party of hardened survivors deeper into a sun-scorched world of defiling magic, psionics, and cities ruled by sorcerer-kings. An old weapon called the Ravager stirs beneath the sand, and the road to stopping it runs through ruins, arenas, and bargains with people no kinder than the last. The setting stays as bleak and inventive as ever: no easy heroes, little water, and a landscape that treats life as cheap. Come prepared to plan and to lose.
When was Dark Sun: Wake of the Ravager released?
Dark Sun: Wake of the Ravager was released on 31 December 1994.
Who made Dark Sun: Wake of the Ravager?
Dark Sun: Wake of the Ravager was made by SSI (Strategic Simulations, Inc.).
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Dark Sun: Wake of the Ravager in our writing
- Companion guide: Dungeons & Dragons on the PC: From the Gold Box to Baldur's Gate 3
A few thoughts on Dark Sun: Wake of the Ravager
Carry the same taste for harsh worlds into Dune (2021), where power and water are one currency, then Mad Max: Fury Road for the sheer momentum of a wasteland chase. For another cruel, systems-heavy RPG, Darklands rewards the same patience Athas keeps demanding of you.
Turn-based D&D tactics on a grid
Wake of the Ravager keeps Dark Sun's turn-based Advanced Dungeons & Dragons combat locked to a tactical grid as the road runs deeper into Athas' ruins and arenas, the same rhythm Temple of Elemental Evil and Solasta rebuilt for later players. Baldur's Gate III, Pathfinder: Wrath of the Righteous, and Pathfinder: Kingmaker all let you drop into that same grid-and-initiative combat whenever a fight turns serious.
Fantasy quests for a ragtag party of adventurers
Wake of the Ravager still leans on a company of hardened survivors making bargains and enemies across a merciless world, the same setup that drives Dungeons & Dragons: Honor Among Thieves and The Legend of Vox Machina on screen, Stranger Things' kids running their own tabletop campaign, and the traveling companions at the center of The Witcher and Blood of Elves.
Old-school PC RPGs from before real-time 3D took over
Wake of the Ravager belongs to a run of PC RPGs where turn-based grids and stat sheets did the work modern graphics do now. Baldur's Gate and Planescape: Torment carried the same design forward with deeper story, Ultima IV and Ultima VII built entire worlds around exploration and a virtue system, Betrayal at Krondor leaned into puzzle-heavy quests, and Fallout carried the formula into its own post-apocalyptic wasteland.
