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Death Knights of Krynn (1991)

Death Knights of Krynn (1991)

Death Knights of Krynn (1991)

Death Knights of Krynn is a 1991 role-playing (rpg) video game made by SSI (Strategic Simulations, Inc.) and GOG.com.

Myrtani is beaten and the draconian menace broken, yet Krynn gives its heroes no rest. From a disturbed tomb rises Lord Soth, the fallen Knight of Solamnia, marshaling an undead host to grind every living thing under bone and shadow. This 1991 Gold Box sequel picks your veteran party up mid-stride, raising both the danger and the enemy ranks. Skeletal legions, cursed keeps, and turn-based tactical combat fill the road ahead. Soth's curse, familiar to Dragonlance readers, gives the middle chapter of the trilogy its grim, funeral weight. Import your champions or build them anew before the march begins.

Quick answers

What is Death Knights of Krynn about?

Myrtani is beaten and the draconian menace broken, yet Krynn gives its heroes no rest. From a disturbed tomb rises Lord Soth, the fallen Knight of Solamnia, marshaling an undead host to grind every living thing under bone and shadow. This 1991 Gold Box sequel picks your veteran party up mid-stride, raising both the danger and the enemy ranks. Skeletal legions, cursed keeps, and turn-based tactical combat fill the road ahead. Soth's curse, familiar to Dragonlance readers, gives the middle chapter of the trilogy its grim, funeral weight. Import your champions or build them anew before the march begins.

When was Death Knights of Krynn released?

Death Knights of Krynn was released on 31 December 1991.

Who made Death Knights of Krynn?

Death Knights of Krynn was made by SSI (Strategic Simulations, Inc.) and GOG.com.

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A few thoughts on Death Knights of Krynn

The death knight Soth anchors this chapter, so pair it with Dragonlance: Dragons of Autumn Twilight for the source world on screen, and with Castlevania, whose cursed nobles and marching undead share this game's gothic dread. Both trade dungeon crawling for animation while keeping the sense of doom intact.

Gothic fantasy ruled by the undead and old curses

Lord Soth's undead host gives Death Knights of Krynn a funeral weight, cursed knights and skeletal legions dragging the story into gothic horror. Castlevania builds its world around a cursed, undead-ruled nobility, Eye of the Beholder II fills its dungeons with liches and worse, Planescape: Torment opens in a mortuary crowded with the restless dead, and Dragonlance: Dragons of Autumn Twilight brings the same doomed continent to screen.

Turn-based D&D tactics on a grid

Death Knights of Krynn throws harder enemy ranks at the same turn-based Advanced Dungeons & Dragons grid combat the trilogy started with, the rhythm Temple of Elemental Evil and Solasta rebuilt for later players. Baldur's Gate III, Pathfinder: Wrath of the Righteous, and Pathfinder: Kingmaker all let you drop into that same grid-and-initiative combat whenever a fight turns serious.

A party you carry forward through a whole trilogy

Death Knights of Krynn is the middle chapter of a trilogy built to be played with one company of heroes carried straight through, import your veterans or build fresh before marching against Lord Soth. Pool of Radiance set that same expectation for its own sequels, Baldur's Gate II imports your entire saved hero, and Neverwinter Nights and Icewind Dale both let a built-from-scratch party keep growing across a long campaign.

Old-school PC RPGs from before real-time 3D took over

Death Knights of Krynn comes from an era of PC RPGs where turn-based grids and stat sheets did the work modern graphics do now. Baldur's Gate carried that same design forward with a deeper story, Ultima IV and Ultima VII built whole worlds around exploration and a virtue system, Betrayal at Krondor leaned into puzzle-heavy quests, and Fallout carried the formula into a post-apocalyptic wasteland.