Descent 2 (1996) (1996)
Descent 2 (1996) is a 1996 action video game made by Interplay Entertainment.
Descent 2 continues the mission thirty levels deeper into the Post-Terran Mining Corporation's mine network, with robot enemies designed to exploit every degree of rotational freedom the engine allows. A new thief bot will steal your weapons mid-fight if you give it the chance. When the tunnels exceed your spatial memory, a guide bot can light the path back. The PC release supports 2-player modem and 8-player network combat, adding competitive 6DOF dogfighting to the package, scored by an industrial metal soundtrack composed specifically for the game.
Quick answers
What is Descent 2 (1996) about?
Descent 2 continues the mission thirty levels deeper into the Post-Terran Mining Corporation's mine network, with robot enemies designed to exploit every degree of rotational freedom the engine allows. A new thief bot will steal your weapons mid-fight if you give it the chance. When the tunnels exceed your spatial memory, a guide bot can light the path back. The PC release supports 2-player modem and 8-player network combat, adding competitive 6DOF dogfighting to the package, scored by an industrial metal soundtrack composed specifically for the game.
When was Descent 2 (1996) released?
Descent 2 (1996) was released on 13 March 1996.
Who made Descent 2 (1996)?
Descent 2 (1996) was made by Interplay Entertainment.
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Descent 2 (1996) in our writing
- Companion guide: Interplay: By Gamers, For Gamers, and the Golden Age of the RPG
A few thoughts on Descent 2 (1996)
Players who enjoy games that weaponize geometry should try Portal, which builds its entire challenge around the same core premise: a three-dimensional space where conventional orientation is actively wrong. Descent 2 gets there through enemy velocity; Portal gets there through physics. The confusion at the destination is the same.
Albums that sound like they were mixed inside a machine
Descent 2 sends you thirty levels deeper into an industrial mine, scored by metal built specifically for the game's grinding machinery and robot ambushes. These records share that same mechanical pulse: the Prodigy's breakbeat aggression, Ayreon's sprawling space opera, Muse's paranoid future-tech anthems, Muse's black hole dread, and Del the Funky Homosapien's sci-fi rap odyssey.
Manga where machines are woven into everyday life
Descent 2 hands you a thief bot that steals your gear and a guide bot that lights your way back, machines as ordinary as any enemy. These comics live in that same world: a boy whose closest companion is a robot cat from the future, a traveler chasing a mechanical body across the stars, a security team built from cyborg minds, and a brother held together by automail and alchemy.
Outnumbered against an enemy that isn't human
Descent 2 pits one pilot against corridors of robots built to exploit every angle the ship can turn. These stories share that same lopsided fight: a test subject outwitting a murderous facility AI, its sequel raising the stakes with a second hostile machine mind, an occupied Earth's synthetic patrols, and a soldier drafted into a war against alien forces far larger than himself.
