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Interplay: By Gamers, For Gamers, and the Golden Age of the RPG

Fallout and Baldur's Gate, Planescape: Torment and Descent. A cross-media guide to Interplay, the studio behind the greatest run of role-playing games ever published, and a lot of gloriously strange everything else.

Interplay's motto was three words long and it meant them: By Gamers. For Gamers. Brian Fargo founded the company in 1983, and over the next two decades it did something no other publisher managed. Through its in-house RPG studio, Black Isle, and its partners at BioWare, Interplay put out the single greatest run of role-playing games the medium has ever seen: Fallout, Baldur's Gate, Planescape: Torment, Icewind Dale. If you love computer RPGs, you love a genre these people rebuilt.

But Interplay was never only the RPG house. It shipped 6-degree shooters and space sims, an earthworm in a super-suit, demolition-derby carnage and the first game a small studio called Blizzard ever made. Here is the map.

The essential Interplay

Start here

The golden age of the computer RPG

For a few years around the turn of the millennium, Interplay and its studios simply owned the role-playing game. Black Isle built Fallout, Planescape: Torment and Icewind Dale in-house. BioWare built Baldur's Gate on the Infinity Engine and Interplay published it. Between them they made the isometric, party-based, story-drenched RPG into an art form, and every studio chasing that feeling today, from Larian to Obsidian, is walking a road these games paved.

The Infinity Engine RPGs

Baldur's Gate, Planescape, Icewind Dale

Isometric, party-based, drenched in text: the RPG as Black Isle and BioWare rebuilt it, and everyone since has chased.

The Fallout wasteland

The apocalypse that actually let you play

Fallout beyond the games

The wasteland on screen and in sound

Where the RPG came from

The Bard's Tale, Wasteland and the classics

The house that published everything

Interplay's other legacy is on the back of a hundred boxes. It published a tiny studio's first game, The Lost Vikings, then Rock n' Roll Racing, then Warcraft: Orcs & Humans, the games that turned Silicon and Synapse into Blizzard. It backed Descent and MDK and Earthworm Jim and Freespace. By Gamers, For Gamers was a real editorial taste: weird, ambitious, a little punk. Interplay bet on strange ideas, and an astonishing number of them paid off.

Action, mayhem and the wonderfully weird

Shooters, space sims and one heroic earthworm

A short history of Interplay

  • 1983Brian Fargo founds Interplay Productions in California under the motto By Gamers, For Gamers.
  • 1985The Bard's Tale becomes a hit and establishes Interplay as a role-playing studio to watch.
  • 1988Wasteland and Battle Chess arrive; the post-apocalyptic RPG and a chess game with attitude.
  • 1997Fallout reinvents the RPG for a new generation, from the new in-house Black Isle Studios.
  • 1998Interplay publishes BioWare's Baldur's Gate; the Infinity Engine golden age begins.
  • 1999Planescape: Torment proves a role-playing game can be genuinely literary.
  • 2003Financial trouble closes Black Isle; the Fallout licence later passes to Bethesda and Fargo departs.

The people who built Interplay

The founder and the RPG masters of Black Isle. Follow any of them to their full catalogue.

Keep listening on Podfriend

Shows and themes that go deep on the history of the computer RPG.

More golden-age studios

Every studio in the series. More on the way.

Sierra On-Line: The Golden Age of the QuestLucasArts: The SCUMM Adventures & the Star Wars EmpireWestwood Studios: The Studio That Invented Real-Time StrategyMicroProse: Flight Sims, Sid Meier and the Empire of One More TurnOrigin Systems: We Create WorldsBullfrog: God Games, Dungeon Keepers and the Molyneux YearsRevolution Software: Broken Sword and the British AdventureDelphine Software: Another World and the French Art of the Cinematic GameWadjet Eye Games: The Studio That Kept the Adventure AliveEidos Interactive: Lara Croft, Deus Ex and the British Golden AgeInfogrames: Alone in the Dark, French Horror and the Road to AtariBroderbund: Prince of Persia, Myst and the Early Software AgePsygnosis: Wipeout, Lemmings and the Coolest Studio in GamesKonami: Metal Gear, Castlevania, Silent Hill and the Japanese Golden AgeCryo Interactive: Dune, Atlantis and the French CD-ROM DreamBlizzard Entertainment: StarCraft, Diablo, Warcraft and the Art of Polishid Software: Doom, Quake and the Birth of the ShooterCapcom: Street Fighter, Resident Evil, Mega Man and the Arcade EmpireSquaresoft: Final Fantasy, Chrono Trigger and the Golden Age of the JRPGSega: Sonic, the Arcade, the Dreamcast and YakuzaNamco: Pac-Man, Tekken and the Arcade Golden AgeMaxis: SimCity, The Sims and Will Wright's Software ToysRare: GoldenEye, Banjo-Kazooie and the N64 Golden AgeBioWare: Baldur's Gate, Mass Effect and the Art of the ChoiceBungie: Halo, Marathon and the Console Shooter RebornSir-Tech: Wizardry, Jagged Alliance and the Roots of the RPGCoktel Vision: Gobliiins and the French Puzzle AdventureAccess Software: Tex Murphy and the FMV DetectiveLegend Entertainment: The Literary Adventure and the Heirs to Infocom
Explore the full Golden Age of Game Studios hub →
By Gamers. For Gamers. From that motto came Fallout, Baldur's Gate and Planescape: the greatest run of RPGs anyone has ever published.

Frequently asked

What are Interplay's most famous games?

Fallout and Fallout 2, Baldur's Gate and Baldur's Gate II, Planescape: Torment, the Icewind Dale series, Descent, MDK, and Freespace, among many others. Interplay both developed games (through Black Isle Studios) and published them (including BioWare's Baldur's Gate).

What was Black Isle Studios?

Black Isle was Interplay's in-house RPG division, responsible for Fallout, Fallout 2, Planescape: Torment and Icewind Dale. Its designers later founded Obsidian Entertainment and other studios that carried the isometric RPG forward.

Who founded Interplay?

Brian Fargo founded Interplay Productions in 1983 under the motto 'By Gamers. For Gamers.' After leaving, he founded inXile Entertainment, which made Wasteland 2 and The Bard's Tale IV.

Did Interplay make Fallout?

Yes. Fallout and Fallout 2 were developed by Interplay's Black Isle Studios in the late 1990s. The Fallout licence later passed to Bethesda, which made Fallout 3 and the later games, but the original series was Interplay's.