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Dungeon Siege (2002)

Dungeon Siege (2002)

Dungeon Siege (2002)

Dungeon Siege is a 2002 role-playing (rpg) video game made by Westlake Interactive and Gas Powered Games.

A farmer's quiet life on the Land of Ehb ends when an army of evil overruns the valley, and the road out becomes a running fight across a single unbroken 3D world. Dungeon Siege, from Chris Taylor's Gas Powered Games, streams its entire realm without loading screens: swamps, mines, dungeons, and snowfields flow one into the next. You gather a party as you travel, and characters grow in whatever they practice, melee, ranged, or magic, rather than by rigid class. Combat leans toward the automatic, keeping the march and the loot moving forward.

Quick answers

What is Dungeon Siege about?

A farmer's quiet life on the Land of Ehb ends when an army of evil overruns the valley, and the road out becomes a running fight across a single unbroken 3D world. Dungeon Siege, from Chris Taylor's Gas Powered Games, streams its entire realm without loading screens: swamps, mines, dungeons, and snowfields flow one into the next. You gather a party as you travel, and characters grow in whatever they practice, melee, ranged, or magic, rather than by rigid class. Combat leans toward the automatic, keeping the march and the loot moving forward.

When was Dungeon Siege released?

Dungeon Siege was released on 5 April 2002.

Who made Dungeon Siege?

Dungeon Siege was made by Westlake Interactive, Gas Powered Games and MacSoft Games.

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A few thoughts on Dungeon Siege

Dungeon Siege is comfort food for the loot-and-march crowd, always pushing forward across an unbroken map. Peter Jackson's The Lord of the Rings trilogy shares that sweep of endless fantasy country under threat, and The Lord of the Rings: The Return of the King: Original Motion Picture Soundtrack scores the scale of the long trek toward the horizon.

Fantasy stories where a humble farm kid becomes the hero the realm needs

Dungeon Siege starts with a farmer's quiet life ending the moment an army of evil rolls through the valley, and these stories share that same unlikely rise. The Fellowship of the Ring pulls a comfortable hobbit straight into a war he never asked for, Brisingr and Wizard and Glass both send an ordinary kid toward becoming something far larger, and Oathbringer grows a broken soldier into a reluctant leader.

Manga about ordinary kids training up to fight overwhelming evil

Dungeon Siege lets characters grow simply by practicing whatever they lean into, melee, ranged, or magic, rather than picking a fixed class, and these manga build power the same patient way. My Hero Academia and Assassination Classroom both turn training itself into the plot, Fullmetal Alchemist's brothers study their way into real strength, and Astro Boy stands as an unassuming hero built to shoulder a much bigger fight.

Open worlds you can cross without a single loading screen

Dungeon Siege streams its entire realm, swamps into mines into snowfields, as one unbroken 3D world with no loading screens at all, and these games chase the same unbroken sense of scale. Skyrim and The Witcher 3 let you walk clean across their maps without a seam, and Red Dead Redemption 2 and Grand Theft Auto V both turn the whole map into a single, continuous playground.

Music for an endless march across a war-torn realm

Dungeon Siege turns its whole story into one long march forward, fighting and looting without ever stopping to rest, and these records carry that same forward momentum. In the Court of the Crimson King and The Spectre Within bring old, weathered menace, IX Equilibrium pushes into heavier territory, and Living With War and The Return of the King's score both frame a road that only goes one direction.