Expeditions: Conquistador (2013)
Expeditions: Conquistador is a 2013 role-playing (rpg) video game made by Logic Artists.
The year is 1521, and a Spanish company drags itself through the jungles of the New World chasing gold and glory. You lead a band of soldiers, scholars, and healers, each with a name, a temperament, and a limit to what they will stomach. Turn-based battles play out on hex grids where positioning and ambush decide survival. Between fights you ration food, treat wounds, and choose whether to parley with native peoples or put them to the sword. A grim historical strategy RPG about ambition, scarcity, and the true cost of conquest.
Quick answers
What is Expeditions: Conquistador about?
The year is 1521, and a Spanish company drags itself through the jungles of the New World chasing gold and glory. You lead a band of soldiers, scholars, and healers, each with a name, a temperament, and a limit to what they will stomach. Turn-based battles play out on hex grids where positioning and ambush decide survival. Between fights you ration food, treat wounds, and choose whether to parley with native peoples or put them to the sword. A grim historical strategy RPG about ambition, scarcity, and the true cost of conquest.
When was Expeditions: Conquistador released?
Expeditions: Conquistador was released on 4 April 2013.
Who made Expeditions: Conquistador?
Expeditions: Conquistador was made by Logic Artists.
Similar games
Explore Expeditions: Conquistador guides
Expeditions: Conquistador in our writing
- Companion guide: The European RPG: Gothic, The Witcher and the Continental School
A few thoughts on Expeditions: Conquistador
For the same fever of conquest and its rot, watch Aguirre, the Wrath of God, Herzog's portrait of a conquistador undone by his own greed. Apocalypto pushes you deeper into the Mesoamerica the Spanish shattered, all chase and dread. Both trade the strategy map for the sweat and fear of the jungle floor.
Conquest stories that reckon with the human cost
Expeditions: Conquistador follows a starving Spanish company through 1521 jungles, deciding whether to parley or slaughter their way to gold. These screen stories share that unflinching look at conquest: Mel Gibson's collapsing Maya world, Malick's uneasy Jamestown, Herzog's mad river expedition, and the Norse raiders of Vikings all treat expansion as a moral wound, not a triumph.
Epic metal and scores for a long, brutal campaign
Expeditions: Conquistador plays like a doomed march, rationing food and morale while the jungle and your own greed pick off the company one by one. This set matches that dread: Iron Maiden's cavalry charges and buried invaders, King Crimson's apocalyptic dirges, and the Return of the King score's grinding horns all sound like a campaign that costs more than it earns.
RPGs where every choice costs you something
In Expeditions: Conquistador, sparing a village or razing it changes what's left of your company and your soul by the end. The Witcher 3, God of War, BioShock Infinite and Skyrim all build worlds where the difficulty option is a moral one: mercy, ambition and fanaticism ripple outward until you can't tell which choice actually saved anyone.
