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King's Quest IV: The Perils of Rosella (1988)

King's Quest IV: The Perils of Rosella (1988)

King's Quest IV: The Perils of Rosella (1988)

King's Quest IV: The Perils of Rosella is a 1988 point-and-click video game made by Sierra On-Line and U.S. Gold.

King's Quest IV puts Princess Rosella, Graham's daughter, at the center for the first time. She travels to the land of Tamir to find a magic fruit that can heal her ailing father, and while there agrees to help the good fairy Genesta recover a stolen talisman from the wicked Lolotte. You guide Rosella through swamps, shores and dark woods, gathering items and solving the series' fairy-tale puzzles, some of which shift as day turns to night. It was an early game to headline a female lead and to carry a full musical score, and it plays warmer and more storybook than its predecessors.

Quick answers

What is King's Quest IV: The Perils of Rosella about?

King's Quest IV puts Princess Rosella, Graham's daughter, at the center for the first time. She travels to the land of Tamir to find a magic fruit that can heal her ailing father, and while there agrees to help the good fairy Genesta recover a stolen talisman from the wicked Lolotte. You guide Rosella through swamps, shores and dark woods, gathering items and solving the series' fairy-tale puzzles, some of which shift as day turns to night. It was an early game to headline a female lead and to carry a full musical score, and it plays warmer and more storybook than its predecessors.

When was King's Quest IV: The Perils of Rosella released?

King's Quest IV: The Perils of Rosella was released on 23 September 1988.

Who made King's Quest IV: The Perils of Rosella?

King's Quest IV: The Perils of Rosella was made by Sierra On-Line and U.S. Gold.

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A few thoughts on King's Quest IV: The Perils of Rosella

To chase the same folklore mood elsewhere, Violinist of Hamelin: The Movie spins a dark fairy tale in a very different key. And on the page, The King's Quest Companion gathers Daventry's legends for anyone who wants the world beyond the puzzles.

Point-and-click adventures led by women

King's Quest IV was an early game to hand the whole quest to a woman, sending Princess Rosella alone into a strange land to save her father. These narrative adventures put capable women at the center too, letting you think, choose and survive as them across mystery, grief and danger rather than watching from the sidelines.

Fairy tales turned playable

Rosella's quest is pure fairy tale: good and wicked fairies, a magic fruit, a talisman to steal back, days that darken into uneasy nights. These games also mine folklore and fable, spinning witches, ghosts and old magic into stories you play through, keeping the storybook shape while giving it a stranger, more melancholy weight.

The golden-age LucasArts adventures

King's Quest IV sits at the heart of the classic point-and-click era, all inventory riddles and painted screens. If that itch to poke at every object and talk to everyone appeals, these LucasArts adventures are the genre's finest hour, packed with clever puzzles, sharp writing and worlds built to be prodded from corner to corner.