The Legend of Kyrandia 2: The Hand of Fate (1993)
The Legend of Kyrandia 2: The Hand of Fate is a 1993 point-and-click video game made by Westwood Studios and StarCraft.
The Legend of Kyrandia returns with a stranger problem: the land itself is vanishing, chunk by chunk, and only you can stop it. You play Zanthia, an offbeat young alchemist sent to the center of the world to break the curse eating Kyrandia away. Getting there means mixing potions from whatever you can scavenge, coaxing help out of very odd locals, and puzzling through terrain that is beautiful and slightly wrong. It keeps the hand-painted charm of the first Fables and Fiends adventure while leaning harder into comic timing and the fiddly joy of a well-stocked spell pouch.
Quick answers
What is The Legend of Kyrandia 2: The Hand of Fate about?
The Legend of Kyrandia returns with a stranger problem: the land itself is vanishing, chunk by chunk, and only you can stop it. You play Zanthia, an offbeat young alchemist sent to the center of the world to break the curse eating Kyrandia away. Getting there means mixing potions from whatever you can scavenge, coaxing help out of very odd locals, and puzzling through terrain that is beautiful and slightly wrong. It keeps the hand-painted charm of the first Fables and Fiends adventure while leaning harder into comic timing and the fiddly joy of a well-stocked spell pouch.
When was The Legend of Kyrandia 2: The Hand of Fate released?
The Legend of Kyrandia 2: The Hand of Fate was released on 31 December 1993.
Who made The Legend of Kyrandia 2: The Hand of Fate?
The Legend of Kyrandia 2: The Hand of Fate was made by Westwood Studios, StarCraft and Virgin Interactive Entertainment.
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The Legend of Kyrandia 2: The Hand of Fate in our writing
- Companion guide: Westwood Studios: The Studio That Invented Real-Time Strategy
A few thoughts on The Legend of Kyrandia 2: The Hand of Fate
For more storybook questing on the page, The King's Quest Companion shares this whimsical, puzzle-minded strain of fantasy and the games it grew from. On screen, Grimms Notes: The Animation runs on the same premise of a fairy-tale world coming apart and a small band trying to stitch it back together.
Adventure games where puzzle and story carry you
Hand of Fate sends a young mystic toward the center of a world that is vanishing piece by piece, all riddles and potions rather than combat. Life Is Strange and The Walking Dead put that same story-and-puzzle rhythm front and center, while Inside and Limbo prove how far mood alone can pull you.
Quests through strange, spellbound fantasy worlds
Kyrandia's terrain is weirdly beautiful and openly magical, full of bizarre inhabitants to charm into helping you. The Zelda games share that sense of a spellbound land begging to be explored, each screen hiding a secret, while Baldur's Gate III lets you talk, trick or cast your way through its own crowded fantasy world.
Fantasy journeys across novels and anime
If Kyrandia's fairy-tale spirit is the draw, these carry it into other media. Battle Spirits: Sword Eyes and Grimms Notes animate heroes wandering enchanted worlds, while Deltora Quest and The King's Quest Companion put the same treasure-hunting, region-hopping quest onto the page.
