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Manhunter: New York (1988)

Manhunter: New York (1988)

Manhunter: New York (1988)

Manhunter: New York is a 1988 point-and-click video game made by Evryware and Sierra On-Line.

Two years after the alien Orbs conquered Earth, you wake as a Manhunter, a human granted the grim privilege of hunting other humans for the occupying Alliance. A tracking device points you at your targets across a ruined, silenced New York where everyone wears the same Orb-issued robe and no one dares speak. Sierra strips the adventure down to cold procedure: study the day's assignment, follow the trail through subway tunnels and abandoned landmarks, and file your report. The Murphy brothers gave it a bleak, near-wordless mood and a few nasty arcade jolts, and the job never lets you forget whose side the tracker keeps you on.

Quick answers

What is Manhunter: New York about?

Two years after the alien Orbs conquered Earth, you wake as a Manhunter, a human granted the grim privilege of hunting other humans for the occupying Alliance. A tracking device points you at your targets across a ruined, silenced New York where everyone wears the same Orb-issued robe and no one dares speak. Sierra strips the adventure down to cold procedure: study the day's assignment, follow the trail through subway tunnels and abandoned landmarks, and file your report. The Murphy brothers gave it a bleak, near-wordless mood and a few nasty arcade jolts, and the job never lets you forget whose side the tracker keeps you on.

When was Manhunter: New York released?

Manhunter: New York was released on 31 December 1988.

Who made Manhunter: New York?

Manhunter: New York was made by Evryware and Sierra On-Line.

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A few thoughts on Manhunter: New York

For the same queasy feeling of doing a dystopia's dirty work by the book, Papers, Please puts you at a border checkpoint stamping papers while the regime leans over your shoulder. The Wolf Among Us shares the grim, rain-soaked mood of investigating in a world stacked against you.

Dystopian sci-fi under alien rule

Two years after the Orbs conquered Earth, Manhunter's New York is a silenced ruin run by unknowable aliens. These screen picks share that vision of humanity crushed under something bigger and stranger, survival reduced to keeping your head down. Papers, Please brings the same faceless-regime dread into another medium entirely.

Bleak, choice-heavy narrative games

Manhunter never lets the mood lift, and every report you file has weight in a world this broken. These narrative games live in the same grim register: hard calls, no clean outcomes, and consequences that stick. If the Orbs' occupied city got under your skin, this is where that dread continues.