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Mortal Engines (2001)

Mortal Engines (2001)

Mortal Engines (2001)

Mortal Engines is a 2001 juvenile fiction / fantasy & magic book written by Philip Reeve.

Centuries after a catastrophe wrecked civilization, whole cities have been rebuilt on giant wheels and roll across the drained continents hunting one another for fuel and parts, a practice their citizens call Municipal Darwinism. London itself is on the prowl. Tom Natsworthy, a lowly apprentice in the Guild of Historians, idolizes the explorer Thaddeus Valentine, right up until a scarred girl named Hester Shaw tries to kill Valentine and Tom is thrown out of the moving city after her. Stranded in the mud of the Out Country, the two must chase London on foot. Philip Reeve builds a gorgeous, ruthless machine-world.

Quick answers

What is Mortal Engines about?

Centuries after a catastrophe wrecked civilization, whole cities have been rebuilt on giant wheels and roll across the drained continents hunting one another for fuel and parts, a practice their citizens call Municipal Darwinism. London itself is on the prowl. Tom Natsworthy, a lowly apprentice in the Guild of Historians, idolizes the explorer Thaddeus Valentine, right up until a scarred girl named Hester Shaw tries to kill Valentine and Tom is thrown out of the moving city after her. Stranded in the mud of the Out Country, the two must chase London on foot. Philip Reeve builds a gorgeous, ruthless machine-world.

When was Mortal Engines published?

Mortal Engines was published in 2001.

Who made Mortal Engines?

Mortal Engines was written by Philip Reeve.

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A few thoughts on Mortal Engines

BioShock Infinite shares the DNA most directly, a retrofuturist city built on impossible engineering and buried secrets. For the same wonder of vast moving machinery and a wandering young hero, Howl's Moving Castle turns the walking-city idea into Miyazaki enchantment. Nausicaa of the Valley of the Wind matches the post-apocalyptic salvage world almost exactly.

Post-collapse worlds where survivors scavenge what an older, mightier civilization left behind

Tom Natsworthy's whole world runs on the salvaged bones of a civilization that wrecked itself, and traction cities like London exist purely to strip what is left. Nausicaä of the Valley of the Wind and Made in Abyss send their heroes into toxic, ruin-choked landscapes for the same reason, while BioShock Infinite, Elden Ring and Stargate SG-1 all build entire settings out of a fallen empire's leftover tech and myths.

Scrappy underdogs chasing danger across a hostile, ruined landscape

Tom and Hester spend Mortal Engines chasing a moving city on foot across a ruined, hostile world with nothing but grit and a stolen head start. Uncharted 2: Among Thieves and Uncharted 4: A Thief's End send scrappy pairs scrambling across punishing terrain, Howl's Moving Castle follows a girl thrown into a war she never chose, and The Witcher 3: Wild Hunt tracks its own chase across a war-ravaged continent.

A sheltered young apprentice thrown headfirst into a much larger, dangerous world

Tom Natsworthy spends his whole life inside London's walls admiring a historian he barely knows, until a single push throws him into a world with none of that city's rules. Harry Potter and Hunter x Hunter both launch an unworldly kid into a stranger system overnight, Hollow Knight sends its own small wanderer into a vast fallen kingdom, and Mushoku Tensei drops its hero into a world with no rulebook.