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Quake 4 (2005)

Quake 4 (2005)

Quake 4 (2005)

Quake 4 is a 2005 shooter video game made by Raven Software and Aspyr Media.

Quake 4 follows a Marine named Matthew Kane into the Strogg war, picking up where Quake II ended. The Strogg are a cybernetic alien species that processes captured soldiers into their own ranks, and the game builds its midpoint around that premise in ways that shaped its tone considerably. Developed by Raven Software on id Software's Doom 3 engine, the 2005 release runs single-player corridor missions alongside a multiplayer suite that draws from Quake III Arena's movement and arena design.

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A few thoughts on Quake 4

Quake 4 is a disciplined military sci-fi shooter that picks up exactly where Quake II left off, following Marine Matthew Kane into the Strogg heartland. The mid-campaign sequence in which Kane himself is partially converted into a Strogg is one of the more unsettling things the genre produced in the 2000s, and Raven Software earns it by making you dread the process before it happens. The single-player is linear and confident, the multiplayer inherits Quake III Arena's precise arena movement, and the Doom 3 engine gives the whole thing a suffocating industrial gloom. It is a shooter that takes its premise seriously.

Your body is not yours once they get their hands on you

Quake 4 turns its soldiers into part of the story once the Strogg process captured marines into their ranks, and these stories dwell on that same horror. Tomie mutates whoever gets near her, Ghost in the Shell asks what is left of a person once the machine takes over, Fullmetal Alchemist trades flesh for engineered limbs, and FROM traps its cast in a place that reshapes anyone who stays.

Corridor survival against something that used to be human

Quake 4 sends Matthew Kane through Strogg-held corridors where the enemy soldiers were once human beings just like him, and these stories share that same claustrophobic dread. Half-Life 2 fights through occupied corridors under an alien regime, The Last of Us turns the infected into former neighbors and family, Supernatural hunts monsters that started out as people, and Backrooms traps its characters in a hallway that never ends.

Music that sounds like the war is already lost

Quake 4 never lets up once Kane is dropped into Strogg territory, and these records match that same bleak, losing-battle mood. Leprosy pairs disease imagery with some of death metal's most punishing riffs, Blade Runner's score and Black Holes and Revelations both sound like a world already in decline, Deltron 3030 raps through a robotic future war, and Repo! The Genetic Opera turns that same collapse into a rock opera.