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Sacrifice (2000)

Sacrifice (2000)

Sacrifice (2000)

Sacrifice is a 2000 real time strategy (rts) video game made by MumboJumbo and Shiny Entertainment.

A wizard carrying guilt from a ruined past arrives in a realm where five gods hold their territories through armies of summoned creatures and the allegiance of converted souls. Sacrifice is a real-time strategy built around spellcasting and unit management, but its defining quality is tone: the gods are petty, their holy wars have outlasted any original point, and the whole conflict has a dark, sardonic edge. Players align with one of the five deities, and each allegiance changes which spells and creatures become available.

Quick answers

What is Sacrifice about?

A wizard carrying guilt from a ruined past arrives in a realm where five gods hold their territories through armies of summoned creatures and the allegiance of converted souls. Sacrifice is a real-time strategy built around spellcasting and unit management, but its defining quality is tone: the gods are petty, their holy wars have outlasted any original point, and the whole conflict has a dark, sardonic edge. Players align with one of the five deities, and each allegiance changes which spells and creatures become available.

When was Sacrifice released?

Sacrifice was released on 5 November 2000.

Who made Sacrifice?

Sacrifice was made by MumboJumbo, Shiny Entertainment and MacPlay.

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Sacrifice in our writing

A few thoughts on Sacrifice

Record of Lodoss War shares the dark fantasy of factions in permanent conflict across a storied land, and its 1990 OVA carries real weight in its portrayal of war as inherited catastrophe. The Blade Itself by Joe Abercrombie covers the same moral exhaustion: warriors caught in a conflict none of them started, serving powers whose motives they barely understand.

Classic fantasy RTS that defined the genre

Sacrifice chose to be strange when it could have been safe. These games chose the safer path and built the genre Sacrifice was too singular to join.