The coming of Conan (1953)
The coming of Conan is a 1953 american fantasy fiction book written by Robert E. Howard.
Eight stories and a slab of invented prehistory, bound in hardcover for readers who until then had chased these characters through a pulp magazine. Gnome Press published the collection in the United States in 1953, and Boardman Books brought it to Britain the following year. The stories themselves first ran in Weird Tales during the 1930s.
Two of Robert E. Howard's heroes share the covers: Kull, and Conan the Cimmerian, the wandering swordsman who gave sword and sorcery its shape. "The Tower of the Elephant" sits among the Conan tales here. Howard also supplied the first part of "The Hyborian Age", a pseudo-history of the vanished world his fiction occupies, written in the flat voice of a scholar piecing together migrations, kingdoms and the collapse of both. Reading the adventures against that chronicle is the point of the book. The fights land harder once you can see the map of dead empires behind them.
This particular assembly never reached paperback. Publishers broke it up instead and scattered its contents through later Kull and Conan collections, so most readers met these stories in pieces, under other covers. The 1953 hardcover survives as a collector's item and as the first serious attempt to present Howard's magazine work as a body of writing rather than a run of back issues.
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The coming of Conan in our writing
- Companion guide: Dark Fantasy
- Companion guide: Sword & Sorcery
A few thoughts on The coming of Conan
Savage Sword of Conan is the closest companion, a black-and-white comics magazine that gave artists room to draw Howard's ruins, rain and reavers at full size. On screen, John Milius's 1982 Conan the Barbarian keeps the grim wordless stretches and the sense of a world older than its own kingdoms, while the 1984 Conan the Destroyer plays the same material lighter and pulpier. Players get the mood in The Witcher 3: Wild Hunt: a hired swordsman crossing a continent of bad roads, worse politics and monsters nobody wants to pay for. God of War carries the other half of Howard's appeal, a man built for violence who cannot argue his way out of anything, moving through a north full of old gods.
