The Dagger of Amon Ra (1992)
The Dagger of Amon Ra is a 1992 point-and-click video game made by Sierra On-Line.
Laura Bow is back, fresh out of college and hired as a cub reporter at a New York newspaper in the 1920s. Her first assignment is a stolen Egyptian artifact, the dagger of Amon Ra, and it leads her to a swanky museum gala where the doors soon lock and the guests start turning up dead. You question a hall full of socialites, scholars, and suspects, sifting alibis and hunting clues room by room. Sierra leaned hard into the jazz-age atmosphere and the Agatha Christie setup, an evening of murder with everyone trapped under one roof.
Quick answers
What is The Dagger of Amon Ra about?
Laura Bow is back, fresh out of college and hired as a cub reporter at a New York newspaper in the 1920s. Her first assignment is a stolen Egyptian artifact, the dagger of Amon Ra, and it leads her to a swanky museum gala where the doors soon lock and the guests start turning up dead. You question a hall full of socialites, scholars, and suspects, sifting alibis and hunting clues room by room. Sierra leaned hard into the jazz-age atmosphere and the Agatha Christie setup, an evening of murder with everyone trapped under one roof.
When was The Dagger of Amon Ra released?
The Dagger of Amon Ra was released on 31 December 1992.
Who made The Dagger of Amon Ra?
The Dagger of Amon Ra was made by Sierra On-Line.
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A few thoughts on The Dagger of Amon Ra
For another cast-of-suspects mystery where anyone at the party could be guilty, Danganronpa: Trigger Happy Havoc runs the same trapped-together investigation with sharper stakes and a ticking clock. The Wolf Among Us keeps the detective-work and period atmosphere, following a jaded investigator through cases that never stay as simple as they first look.
Locked-room whodunits to crack
Amon Ra locks the museum doors, drops the bodies, and hands you a hall full of suspects to sort. These games love the same setup: a closed circle, conflicting alibis, and a solution you assemble from what people let slip. Bring Laura Bow's notebook instinct and they reward every question you think to ask.
Choice-driven detective stories
Laura Bow's second case leans on who she interviews and which threads she pulls first. These narrative games make that the whole engine: press a witness, follow a hunch, and live with where it leads. The jazz-age glamour gives way to other settings, but the reporter's nose for a story translates cleanly.
Period point-and-click adventures
The dagger case runs on 1920s atmosphere, cocktail chatter, and rooms full of period detail. These adventures chase that same sense of a fully dressed place and time, whether it is the land of the dead or a snowbound European town. Explore them the way Laura works the gala, slowly and thoroughly.
