The Dark Queen of Krynn (1992)
The Dark Queen of Krynn is a 1992 role-playing (rpg) video game made by MicroMagic and GOG.com.
Soth's undead army lies broken, and the heroes think the worst is behind them. It is not. Takhisis, the Dark Queen herself, takes direct command of the war for Krynn. This 1992 Gold Box finale sharpens the difficulty and upgrades the visuals over its predecessors, sending an imported or freshly built party against tougher foes across new lands. Turn-based tactical battles, overland maps, and Dragonlance's pantheon of true gods carry the trilogy to its close. The scale widens from mopping up evil's remnants to facing the goddess who commands them all.
Quick answers
What is The Dark Queen of Krynn about?
Soth's undead army lies broken, and the heroes think the worst is behind them. It is not. Takhisis, the Dark Queen herself, takes direct command of the war for Krynn. This 1992 Gold Box finale sharpens the difficulty and upgrades the visuals over its predecessors, sending an imported or freshly built party against tougher foes across new lands. Turn-based tactical battles, overland maps, and Dragonlance's pantheon of true gods carry the trilogy to its close. The scale widens from mopping up evil's remnants to facing the goddess who commands them all.
When was The Dark Queen of Krynn released?
The Dark Queen of Krynn was released on 31 December 1992.
Who made The Dark Queen of Krynn?
The Dark Queen of Krynn was made by MicroMagic, GOG.com and SSI (Strategic Simulations, Inc.).
Similar games
Explore The Dark Queen of Krynn guides
The Dark Queen of Krynn in our writing
- Companion guide: Dungeons & Dragons on the PC: From the Gold Box to Baldur's Gate 3
A few thoughts on The Dark Queen of Krynn
This closes the Krynn trilogy, so newcomers should start with Dragonlance: Dragons of Autumn Twilight for the world's founding heroes on screen. For the same rising-stakes campaign feel, The Legend of Vox Machina follows a party from tavern brawls to gods-and-dragons warfare, the exact arc these three games trace.
D&D-rooted CRPGs with turn-based tactics and a real ruleset
The Dark Queen of Krynn runs on AD&D's turn-based combat and true gods, and that same ruleset-driven tactics shapes Baldur's Gate III, Baldur's Gate II: Shadows of Amn, Icewind Dale, Neverwinter Nights, The Temple of Elemental Evil, Solasta: Crown of the Magister, Pathfinder: Wrath of the Righteous, Pathfinder: Kingmaker, Pool of Radiance, and Eye of the Beholder II: The Legend of Darkmoon.
Fantasy movies where a dark, magic-wielding ruler drives the war
The Dark Queen of Krynn puts Takhisis herself in direct command of the war for Krynn, and that same dark-ruler stakes drive Dragonlance: Dragons of Autumn Twilight, drawn from the same saga, plus Willow's Bavmorda, The Dark Crystal's Skeksis empire, Honor Among Thieves' Red Wizard villain, and The Legend of Vox Machina's god-like foe.
Classic CRPGs from the same golden 90s era
The Dark Queen of Krynn carries a veteran, imported party into a widened war against a literal goddess, the kind of high-stakes turn-based tactics that also defines Baldur's Gate, Planescape: Torment, Fallout, Ultima IV: Quest of the Avatar, Ultima VII: The Black Gate, and Betrayal at Krondor, six CRPGs from the genre's deep-rules, low-mercy golden era.
