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The Forest of Hands and Teeth (2009)

The Forest of Hands and Teeth (2009)

The Forest of Hands and Teeth (2009)

The Forest of Hands and Teeth is a 2009 juvenile fiction book written by Carrie Ryan.

Mary knows three things for certain, because the Sisterhood has taught them to her since birth: the Guardians will hold the fence, the Unconsecrated will never stop, and nothing worth reaching lies beyond the Forest of Hands and Teeth.

Carrie Ryan's first novel sets you down inside a village walled into deep woods, long after an unexplained disaster emptied the world of almost everyone. Fences, paths and bells do the work that law does elsewhere. The Sisterhood keeps the records and the doctrine, the Guardians keep the perimeter, and everyone else marries, works and stays quiet. The undead in the forest press at the chain link as a constant condition rather than an event, and Ryan writes them that way, closer to weather than to monsters.

The horror runs on enclosure and doctrine. Ryan gives as much attention to the village's secrecy and repression as to the hands coming through the wire, and the book lives on Mary's growing doubt about the truths she was raised to accept.

Delacorte published it in March 2009, and it opened a trilogy: The Dead-Tossed Waves followed in 2010 and The Dark and Hollow Places in 2011. Read it for YA post-apocalypse written grim and close, and for a zombie story that keeps its attention on the people holding the gate.

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A few thoughts on The Forest of Hands and Teeth

Start with The Other Lamb, a film about a girl raised inside a sealed flock who begins testing the doctrine she grew up inside. Same shape as Mary's Sisterhood, same slow souring. His Dark Materials scales that up: a young woman, a church with archives it will not open, and a childhood built on an approved version of the world. For the forest itself, The Dark keeps its undead girl in the trees and stays with her rather than with the people who fear her, which is the angle Ryan circles. Hellbender is the isolation, a mother, a daughter and a rule about never going down the mountain. The Hallow gives you the siege: one family, one house, woods that will not stay outside.