Tomb Raider III: Adventures of Lara Croft (1998)
Tomb Raider III: Adventures of Lara Croft is a 1998 shooter video game made by Core Design.
Tomb Raider III scatters Lara Croft across five continents chasing meteor fragments from an Antarctic crash site, moving from Indian temples to a Nevada military complex to the sewers of London. The level design grows more elaborate and unforgiving with each entry: new hazards include moving wall blades, zip lines, monkey bars, and vehicles. Core Design gave players partial control over the order of some regions, making this the most branching classic-era entry. The atmosphere shifts register between locations, swinging from jungle rot to cold-war paranoia to urban grime.
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Tomb Raider III: Adventures of Lara Croft in our writing
- Companion guide: Eidos Interactive: Lara Croft, Deus Ex and the British Golden Age
A few thoughts on Tomb Raider III: Adventures of Lara Croft
Tomb Raider: The Legend of Lara Croft is the natural next step for anyone who grew up with this era of Lara, capturing her composed personality and globe-spanning premise in an animated series. For the original silver-screen translation of this specific Lara, Lara Croft: Tomb Raider does the character closest justice.
The Lara Croft universe across every medium
Tomb Raider III took Lara to five continents in a single game, leaning hard into the globe-trotting premise. That same character anchors the Angelina Jolie films, the 2018 reboot, and the Netflix series, each of which handles the globetrotting in its own way.
