Tomb Raider: The Angel of Darkness (2003)
Tomb Raider: The Angel of Darkness is a 2003 shooter video game made by Core Design and Eidos Interactive.
Paris. A murder Lara Croft did not commit. A stolen alchemical painting. The sixth Tomb Raider game plants its protagonist in a street-level city environment for the first time, giving her a cover identity, a contact in the criminal underground, and a list of suspects she has to work through before authorities close in. Crystal Dynamics was not yet at the wheel; this was Core Design's last entry, reaching for a darker, more narrative-driven Lara with stealth moves and a new male co-lead, Kurtis Trent.
Quick answers
What is Tomb Raider: The Angel of Darkness about?
Paris. A murder Lara Croft did not commit. A stolen alchemical painting. The sixth Tomb Raider game plants its protagonist in a street-level city environment for the first time, giving her a cover identity, a contact in the criminal underground, and a list of suspects she has to work through before authorities close in. Crystal Dynamics was not yet at the wheel; this was Core Design's last entry, reaching for a darker, more narrative-driven Lara with stealth moves and a new male co-lead, Kurtis Trent.
When was Tomb Raider: The Angel of Darkness released?
Tomb Raider: The Angel of Darkness was released on 20 June 2003.
Who made Tomb Raider: The Angel of Darkness?
Tomb Raider: The Angel of Darkness was made by Core Design, Eidos Interactive and Aspyr Media.
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Tomb Raider: The Angel of Darkness in our writing
- Companion guide: Eidos Interactive: Lara Croft, Deus Ex and the British Golden Age
A few thoughts on Tomb Raider: The Angel of Darkness
The gothic, conspiratorial atmosphere here runs on the same frequency as BioShock, another game that buries its player in a place gone wrong, ruled by a philosophy taken too far. For more Lara, the 2018 film Tomb Raider revisits her origins with a similar grounded, survivalist edge.
Living a double life inside a city's criminal underworld
Angel of Darkness drops Lara into Paris under a false name, working a criminal contact while the police close in on a murder she didn't commit. Grand Theft Auto V and San Andreas build games around a city's underworld, The Punisher: One Last Kill follows a vigilante working outside the law, The Boys exposes corruption behind a hero's face, and American Psycho hides a different self behind its narrator's mask.
Action series that traded spectacle for grounded, narrative-driven storytelling
Angel of Darkness aimed for a quieter, more personal Lara than her past adventures, stealth and dialogue replacing pure spectacle. God of War rebuilt its whole series around that same grounded, character-first approach, The Last of Us and Red Dead Redemption 2 slow their action games down for character and consequence, and The Witcher 3 makes every quest personal rather than purely heroic.
