Transistor (2014)
Transistor is a 2014 role-playing (rpg) video game made by Supergiant Games.
Red is a celebrated singer in Cloudbank, a city of neon and clean lines, and she has lost her voice. Her weapon is the Transistor, a great glowing blade that speaks in the voice of someone she loved. Together they move through a city being erased by the Process, a spreading white machine-swarm, in combat that lets you freeze time, plan a burst of actions, then watch it play out. Supergiant wraps it all in painterly art and Darren Korb's aching score. Short, strange, and heavy with feeling, it says more through mood than through exposition.
Quick answers
What is Transistor about?
Red is a celebrated singer in Cloudbank, a city of neon and clean lines, and she has lost her voice. Her weapon is the Transistor, a great glowing blade that speaks in the voice of someone she loved. Together they move through a city being erased by the Process, a spreading white machine-swarm, in combat that lets you freeze time, plan a burst of actions, then watch it play out. Supergiant wraps it all in painterly art and Darren Korb's aching score. Short, strange, and heavy with feeling, it says more through mood than through exposition.
When was Transistor released?
Transistor was released on 20 May 2014.
Who made Transistor?
Transistor was made by Supergiant Games.
Similar games
Explore Transistor guides
Transistor in our writing
A few thoughts on Transistor
The mood is neon melancholy and a soul kept alive inside a machine. Blade Runner shares that rain-lit, synth-heavy grief and the same slow ache. And Ghost in the Shell presses the same question Transistor hums under its breath, about what really remains of a person once they have been turned into pure data.
Games that tell their story through mood, not dialogue
Transistor lets Red's silence and Cloudbank's slow disappearance carry as much weight as any dialogue, and its combat rewards planning a burst of moves before watching them land. Portal and Portal 2 build story from environmental cues and a wry voice rather than cutscenes, Half-Life 2 barely lets its hero speak, and The Last of Us and God of War lean on quiet moments between fights to say what matters.
Neon cyberpunk cities scored like a fever dream
Transistor's Cloudbank is a city of clean neon lines being erased by a spreading machine swarm, scored by an aching electronic soundtrack. Ghost in the Shell shares that same synthetic-noir unease, while Blade Runner's synth score, Repo! The Genetic Opera's dystopian rock opera, FLOPPY DISK OVERDRIVE's retro-computer haze, and Deltron 3030's sci-fi verses all build the same glowing, doomed-future mood.
Full concept albums that build a whole world in sound
Transistor tells its whole story through Darren Korb's score as much as through play, letting music carry the plot. Black Holes and Revelations and Simulation Theory stage their own widescreen sci-fi dramas in sound, Universal Migrator, Part 2 follows a full concept-album mythology, and Irrlicht's synthesized soundscapes conjure a comparable sense of a machine world humming under everything.
