Ultima: Worlds of Adventure 2 - Martian Dreams (1991)
Ultima: Worlds of Adventure 2 - Martian Dreams is a 1991 role-playing (rpg) video game made by Origin Systems and Electronic Arts.
A bullet-shaped rocket streaks from Victorian Earth toward Mars in 1895, carrying a passenger who can scarcely believe his own diary entry. Nikola Tesla has furnished the propulsion; a party of historical luminaries, including Sigmund Freud and Buffalo Bill, rounds out the expedition. When the Avatar arrives, Mars is no dead world but a troubled one, its ancient dream-machinery stirring beneath rusted plains and crumbling cities. Martian Dreams is the second Worlds of Adventure spin-off, grafting Ultima's virtue-driven RPG bones onto a steampunk what-if that treats the red planet as a place still worth saving.
Quick answers
What is Ultima: Worlds of Adventure 2 - Martian Dreams about?
A bullet-shaped rocket streaks from Victorian Earth toward Mars in 1895, carrying a passenger who can scarcely believe his own diary entry. Nikola Tesla has furnished the propulsion; a party of historical luminaries, including Sigmund Freud and Buffalo Bill, rounds out the expedition. When the Avatar arrives, Mars is no dead world but a troubled one, its ancient dream-machinery stirring beneath rusted plains and crumbling cities. Martian Dreams is the second Worlds of Adventure spin-off, grafting Ultima's virtue-driven RPG bones onto a steampunk what-if that treats the red planet as a place still worth saving.
When was Ultima: Worlds of Adventure 2 - Martian Dreams released?
Ultima: Worlds of Adventure 2 - Martian Dreams was released on 30 September 1991.
Who made Ultima: Worlds of Adventure 2 - Martian Dreams?
Ultima: Worlds of Adventure 2 - Martian Dreams was made by Origin Systems and Electronic Arts.
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Ultima: Worlds of Adventure 2 - Martian Dreams in our writing
- Companion guide: Origin Systems: We Create Worlds
A few thoughts on Ultima: Worlds of Adventure 2 - Martian Dreams
If the idea of human explorers arriving on an inhabited Mars appeals, The Sands of Mars by Arthur C. Clarke follows a colony journalist who discovers the red planet holds more surprises than the official briefings admit. The quiet sense of wonder at an alien world that turns out to be unexpectedly familiar bridges both works.
Victorian dreamers who found doors into other worlds
Martian Dreams sends Tesla, Freud, and a rocket full of Victorian minds off to Mars, treating the era's real inventors and thinkers as adventurers in their own right. These share that same fascination with clever, resourceful people from an antique age chasing discovery somewhere their century's tools were never quite meant to reach.
Space epics about explorers who find more than they bargained for
Ultima: Worlds of Adventure 2 - Martian Dreams takes its explorers past the edge of the known map and lets Mars turn out to be far stranger than the Victorian expedition expected. These follow travelers pushing into deep space or distant worlds and finding the true discovery is nothing like what they set out looking for.
Ancient civilizations that left dangerous machines behind
Beneath Martian Dreams' rusted plains sits ancient dream-machinery, technology built by a civilization that vanished long before the Victorian expedition ever arrived. These share that same premise: buried ruins or forgotten builders whose leftover machines are far more advanced, and far more dangerous, than anyone stumbling across them expects.
