CrossBinge
Finding 41.241 movie posters in the basement
Wizardry: Knight of Diamonds - The Second Scenario (1982)

Wizardry: Knight of Diamonds - The Second Scenario (1982)

Wizardry: Knight of Diamonds - The Second Scenario (1982)

Wizardry: Knight of Diamonds - The Second Scenario is a 1982 role-playing (rpg) video game made by Sir-tech Software and ASCII Corporation.

A new menace gathers over the city of Llylgamyn, and a single careless spell could level it. Knight of Diamonds is the second Wizardry scenario, built for veterans who already cleared the Mad Overlord's maze. You carry a hardened party across the threshold, work down through the dungeon, and recover the Staff of Gnilda together with the armor of a legendary knight. The design assumes experience, punishes the reckless, and expects characters deep into the class system. Newcomers should start with the first game. This is the graduate course in careful, deadly exploration.

Quick answers

What is Wizardry: Knight of Diamonds - The Second Scenario about?

A new menace gathers over the city of Llylgamyn, and a single careless spell could level it. Knight of Diamonds is the second Wizardry scenario, built for veterans who already cleared the Mad Overlord's maze. You carry a hardened party across the threshold, work down through the dungeon, and recover the Staff of Gnilda together with the armor of a legendary knight. The design assumes experience, punishes the reckless, and expects characters deep into the class system. Newcomers should start with the first game. This is the graduate course in careful, deadly exploration.

When was Wizardry: Knight of Diamonds - The Second Scenario released?

Wizardry: Knight of Diamonds - The Second Scenario was released on 1 May 1982.

Who made Wizardry: Knight of Diamonds - The Second Scenario?

Wizardry: Knight of Diamonds - The Second Scenario was made by Sir-tech Software and ASCII Corporation.

Similar games

Explore Wizardry: Knight of Diamonds - The Second Scenario guides

Wizardry: Knight of Diamonds - The Second Scenario in our writing

A few thoughts on Wizardry: Knight of Diamonds - The Second Scenario

This scenario wants an imported, high-level party, so clear Proving Grounds of the Mad Overlord first. For the same unforgiving maze crawling with fresh mechanics, Might and Magic and The Bard's Tale sit right beside it. Dungeon Master layers real-time tension over the formula, and Dragon Quest carried the lineage to consoles for a gentler entry point.

Dungeon crawlers that still make you draw the map

Knight of Diamonds keeps Wizardry's core promise: a first-person dungeon with no auto-map, so you chart every corridor yourself while your veteran party hunts the Staff of Gnilda. Legend of Grimrock, Dungeon Master, Ultima Underworld, Arx Fatalis, Etrian Odyssey, Vaporum and Stonekeep all reward the same patient, grid-square-at-a-time exploration where a wrong turn can cost the run.

Classic party RPGs built on classes and alignment

Knight of Diamonds is built for characters already deep into Wizardry's class system, the same appeal that runs through Wizardry 8, The Bard's Tale Trilogy and Might and Magic VI, where a party's race, alignment and class choices from character creation shape every fight for the whole game. Baldur's Gate, Planescape: Torment, Ultima IV and Pool of Radiance carry the same lineage forward.

Sword-and-sorcery movies from the same era

Knight of Diamonds arrived when sword-and-sorcery was having a moment on screen too. Conan the Barbarian and Dragonslayer share its grim, low-magic take on knights and monsters, Excalibur matches its interest in cursed relics and doomed nobility, and Monty Python and the Holy Grail pokes at the same medieval quest furniture the game plays straight.

Epic fantasy quests with a party doing the dying

Knight of Diamonds sends a hardened party into a dungeon where any member can fall for good, the same stakes that hang over The Fellowship of the Ring's company. A Game of Thrones and its TV adaptation build entire sagas around a sprawling cast where no one's safety is guaranteed, and The Name of the Wind gives that same unforgiving world a single narrator's eye.