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X-COM: Apocalypse (1997)

X-COM: Apocalypse (1997)

X-COM: Apocalypse (1997)

X-COM: Apocalypse is a 1997 real time strategy (rts) video game made by Mythos Games and MicroProse Software, Inc..

X-COM: Apocalypse trades Earth's open skies for Mega-Primus, a vast domed city that is humanity's last refuge in 2084. As X-COM commander, you fight alien incursions across Mega-Primus in either real-time or turn-based tactical combat, while managing the city's interlocking factions: corporations, government bodies, criminal gangs, and religious groups. Provoke the wrong faction and they pull funding or turn their own forces on you. The aliens meanwhile seep into city organizations and warp them to their purposes, meaning the political situation shifts into something new with every passing week.

Quick answers

What is X-COM: Apocalypse about?

X-COM: Apocalypse trades Earth's open skies for Mega-Primus, a vast domed city that is humanity's last refuge in 2084. As X-COM commander, you fight alien incursions across Mega-Primus in either real-time or turn-based tactical combat, while managing the city's interlocking factions: corporations, government bodies, criminal gangs, and religious groups. Provoke the wrong faction and they pull funding or turn their own forces on you. The aliens meanwhile seep into city organizations and warp them to their purposes, meaning the political situation shifts into something new with every passing week.

When was X-COM: Apocalypse released?

X-COM: Apocalypse was released on 30 June 1997.

Who made X-COM: Apocalypse?

X-COM: Apocalypse was made by Mythos Games, MicroProse Software, Inc. and 2K Games.

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A few thoughts on X-COM: Apocalypse

StarCraft captures the same desperate science-fiction defense scenario, managing multiple fronts and resource pressure against an alien threat that thinks differently from you. For the political-faction complexity, Baldur's Gate III puts you in a city where every power bloc has its own agenda and your decisions ripple through all of them.

Alien invasion strategy games where city politics complicate the fight

Apocalypse abandoned the globe for a single megacity, which made every political relationship matter. Criminal gangs, police, and religious cults can turn hostile if you blow up the wrong building. That tension between tactical objectives and strategic reputation is rare. These games carry comparable weight: decisions in the field change the world you return to.