Team Cherry released Hollow Knight in 2017 with almost no fanfare and almost no budget, and it quietly became one of the most beloved games of its decade. You play a small, silent insect knight descending into Hallownest, a once-great kingdom now consumed by a plague called the Infection. What pulls players in is not the combat (though it is precise and satisfying) or the map (though it is enormous and rewarding to fill). It is the feeling: lonely, melancholic, gorgeous, and strangely hopeful in the way only deeply sad things can be. The through-line a Hollow Knight fan chases across all media is that particular emotional register: worlds that were magnificent and are now broken, heroes who say almost nothing but carry everything, beauty that aches. You know it when you find it.
Essential Hollow Knight
The core games and their closest spiritual siblings in the Metroidvania tradition
The Atmosphere You Are Actually Chasing
Games with the same sense of solitude, environmental storytelling, and earned melancholy
Gris Is What Happens When You Make Grief Into a Metroidvania
Gris strips away combat entirely and leaves only movement, music, and color returning slowly to a world drained of it. Where Hollow Knight uses lore fragments and silent architecture to tell its story, Gris uses a visual metaphor so clean it bypasses language completely. Both games understand that the most powerful emotional beats come from what is withheld, not what is said. Gris is short, but it lands with the same quiet devastation as finishing Hollow Knight for the first time and sitting with what you just experienced.
If You Love the Silent-World Aesthetic: Films and Series
Animated and live-action works with the same lonely beauty and worlds carrying the weight of their own history
Made in Abyss Goes to the Same Dark Place Hollow Knight Does
Made in Abyss starts with an almost whimsical aesthetic, children exploring a mysterious hole in the earth, and then systematically dismantles your comfort as it descends deeper. The Abyss, like Hallownest, is a ruin that was once a civilization, now reclaimed by something ancient and indifferent. Both works ask what it costs to keep going down when every floor takes something from you. Made in Abyss is harder to watch than Hollow Knight is to play, and that is exactly why it belongs here.
Dark Fairy Tales and Fantasy Books with the Same Soul
Books that share Hollow Knight's broken-world beauty, moral ambiguity, and insect-or-creature-eyed strangeness
Atmospheric Indie Games: Quieter Cousins Worth Knowing
Smaller games that share Hollow Knight's commitment to mood, world-building, and letting you sit with uncertainty
Outer Wilds Shares Hollow Knight's Best Secret
Both Outer Wilds and Hollow Knight hide their real subject behind their genre. Hollow Knight looks like a combat platformer; it is actually a meditation on sacrifice, inevitability, and what it means to inherit someone else's broken world. Outer Wilds looks like a space exploration game; it is actually about mortality, curiosity, and learning to be present at the end of things. Neither game will tell you what it is about. You have to play long enough to find out, and when you do, it is not something you can easily explain to someone who has not been there.
A Timeline of the Atmospheric Metroidvania
- 1994Super Metroid defines the genre template: isolation, environmental storytelling, a world that breathes without explaining itself Super Metroid
- 1997Symphony of the Night fuses RPG depth with Metroid's exploration, and names the genre Castlevania: Symphony of the Night
- 2004Shadow of the Colossus proves that melancholy and sparse design can carry an entire emotional narrative Shadow of the Colossus
- 2010Limbo arrives: black-and-white, wordless, devastating Limbo
- 2015Ori and the Blind Forest shows that a Metroidvania can make you cry in the first ten minutes Ori and the Blind Forest
- 2017Hollow Knight launches from a Kickstarter of 2,158 backers and eventually sells millions, redefining what an indie Metroidvania can achieve Hollow Knight
- 2018Dead Cells and Celeste raise the bar for precision indie platformers in the same wave Dead Cells
- 2019Piranesi begins as a short story idea; Clarke finishes it during lockdown and it wins the Women's Prize for Fiction
- 2021Metroid Dread revives Nintendo's own genre after 19 years and proves the template still works at the highest level Metroid Dread
- 2022Tunic releases: an isometric adventure that hides its real mechanics as a puzzle and channels the sense-of-wonder Hollow Knight fans recognize immediately Tunic
Beautiful sadness, fallen kingdoms
For Fans of Castlevania
Explore the For Fans of Castlevania guide →The light in this kingdom was not lost. It was traded away, piece by piece, for something that seemed worth the cost at the time. Most tragedies are.CrossBinge











































