Team Cherry is three people in Adelaide, Australia, who spent four years building Hollow Knight and quietly released one of the defining games of the 2010s. What they made is not a metroidvania in the same way a cathedral is not just a building: it is a world saturated with grief, grandeur, and silence, where every corridor implies a civilization that rose and fell before you arrived. The appeal is specific and intense. Fans do not just enjoy Hollow Knight; they obsess over it, drawing fan art, writing lore essays, returning to Hallownest years after the credits roll. The thread running through everything Team Cherry does is a particular kind of melancholy atmosphere: beauty built on ruin, mysteries with no easy answers, and a tone that feels like a half-remembered dream. If that resonates, it opens doors into films, series, books, and games that live in the same emotional register.
Essential Team Cherry
Start here: the studio's own work and the closest parallels in its primary medium
If You Love the Metroidvania Feel
Games that reward exploration, build atmosphere through architecture, and let you discover lore rather than explain it
The Same Melancholy in Animation
Films and series with hand-crafted beauty, strange worlds, and a bittersweet emotional core that feels like Hallownest on screen
Dark Fairy Tales and Strange Worlds in Books
Fiction with the same sense of hidden depth, doomed civilizations, and quiet menace that makes Hollow Knight's lore so compelling
Live-Action With the Same Atmosphere
Films and series that share Hollow Knight's aesthetic of ancient ruin, dread beauty, and worlds where the past is never truly gone
Hollow Knight Proved Silence Is a Design Choice
Most games over-explain. Hollow Knight does the opposite: it trusts you to piece together Hallownest's history from environmental details, item descriptions, and NPC fragments. The result is a world that feels genuinely ancient rather than artificially constructed. That same confidence in the audience is what makes the Soulsborne games absorbing, what makes Annihilation unsettling, and what makes Piranesi feel like a discovery rather than a read. Withholding the right information at the right moment is a craft skill, and Team Cherry has it.
The Indie Animation Renaissance Is the Closest Thing to Team Cherry on Screen
Over the Garden Wall, Wolfwalkers, and Song of the Sea are what happens when tiny creative teams get to make exactly the film or series they want, without a committee smoothing away the edges. The result is that rare thing: animation with a genuine point of view and a willingness to be sad, strange, and unresolved. That spirit is exactly what Team Cherry brought to games, and it is no coincidence that the Hollow Knight fandom and the animation-enthusiast fandom overlap so heavily.
The Best Metroidvanias Are Architectural Arguments
Hollow Knight's map is not a neutral container for gameplay. It is an argument about a civilization: here is where the city center was, here is where the infection spread, here is where the king retreated. The best metroidvanias work the same way. Tunic uses its map as a puzzle. Super Metroid uses its map as a horror story. Bloodborne uses its map as a revelation. The architecture does not just facilitate movement; it carries meaning. That is what separates the classics from the genre copycats.
Hallownest and Beyond: A Fan Timeline
- 1994Super Metroid released, establishing the atmospheric exploration template Super Metroid
- 1997Castlevania: Symphony of the Night popularizes the metroidvania name Castlevania: Symphony of the Night
- 2001Spirited Away arrives and sets a benchmark for animated world-building Spirited Away
- 2005Shadow of the Colossus proves games can be elegies Shadow of the Colossus
- 2011Dark Souls releases and redefines environmental storytelling in games Dark Souls
- 2014Over the Garden Wall airs: a mini-series about being lost and found Over the Garden Wall
- 2015Ori and the Blind Forest brings watercolor beauty to the genre Ori and the Blind Forest
- 2017Hollow Knight releases: the underground kingdom that changes everything Hollow Knight
- 2018Made in Abyss season 1 arrives: anime that shares Hallownest's descent-and-dread logic Made in Abyss
- 2020Piranesi published: a novel that reads like discovering a Hollow Knight zone as prose
- 2021Wolfwalkers wins audiences and proves handcrafted animation still has power Wolfwalkers
- 2022Hollow Knight: Silksong announced; the wait becomes its own cultural event Hollow Knight: Silksong
More haunting worlds to lose yourself in
For Fans of Hollow Knight
Explore the For Fans of Hollow Knight guide →Hollow Knight does not tell you what Hallownest meant. It lets you grieve for it anyway.CrossBinge editors













































