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Assassin's Creed Valhalla (2020)

Assassin's Creed Valhalla (2020)

Assassin's Creed Valhalla (2020)

Assassin's Creed Valhalla is a 2020 role-playing (rpg) video game made by Ubisoft Montreal and Ubisoft Entertainment.

Eivor came up hard in a Norway of blood feuds and long winters, and now looks west. As a Viking raider carving out a foothold in the fractured kingdoms of Dark Ages England, you burn monasteries, broker alliances with squabbling Saxon and Danish lords, and raise a settlement from a muddy riverbank into a power. Ubisoft's open world runs from fjords to Wessex, threaded with Norse myth, longship raids, and the series' long shadow-war between hidden orders. Big, sprawling, and unhurried, it trades tight plotting for the pleasure of living inside a saga.

Quick answers

What is Assassin's Creed Valhalla about?

Eivor came up hard in a Norway of blood feuds and long winters, and now looks west. As a Viking raider carving out a foothold in the fractured kingdoms of Dark Ages England, you burn monasteries, broker alliances with squabbling Saxon and Danish lords, and raise a settlement from a muddy riverbank into a power. Ubisoft's open world runs from fjords to Wessex, threaded with Norse myth, longship raids, and the series' long shadow-war between hidden orders. Big, sprawling, and unhurried, it trades tight plotting for the pleasure of living inside a saga.

When was Assassin's Creed Valhalla released?

Assassin's Creed Valhalla was released on 10 November 2020.

Who made Assassin's Creed Valhalla?

Assassin's Creed Valhalla was made by Ubisoft Montreal and Ubisoft Entertainment.

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A few thoughts on Assassin's Creed Valhalla

The warrior-myth register runs close to The Song of Achilles, Madeline Miller's retelling of a doomed epic hero's love and fate. For the same raids and shield walls dramatized, Vikings and The Northman both walk Eivor's contested, blood-soaked ground.

Viking sagas, blood feuds and the myths that outlive them

Eivor's raid across Dark Ages England plays like a saga passed down for centuries, blood feuds and all, and these follow the same current. Vikings charts the Lothbrok clan's rise and ruin, The Northman turns a Norse revenge tale into ritual, The Song of Achilles gives ancient Greece its own doomed hero, and God of War drops Kratos into that same pantheon of gods and grudges.

Open-world adventures built for wandering, not rushing

Valhalla is less interested in tight plotting than in letting you live inside Eivor's saga, raiding, settling and wandering across whole kingdoms at your own pace. Skyrim, The Witcher 3, Red Dead Redemption 2 and both Grand Theft Auto entries move at that same unhurried scale, worlds built to be inhabited rather than finished quickly.