CrossBinge
Finding 41.241 movie posters in the basement
Bastion (2011)

Bastion (2011)

Bastion (2011)

Bastion is a 2011 role-playing (rpg) video game made by Supergiant Games and WB Games.

A boy wakes on a floating slab of the world after the Calamity has shattered everything he knew. As he walks, the ground itself rises to meet each step, and a gravel-voiced narrator recounts his every move in real time. Supergiant's debut sends the Kid across the ruins of Caelondia to gather crystalline cores that might rebuild a safe haven, the Bastion. Combat stays quick and improvised across a rotating armory of hammers, muskets, and mortars. Beneath the color and the storytelling runs a quiet ache about loss, blame, and what a broken world is owed.

Quick answers

What is Bastion about?

A boy wakes on a floating slab of the world after the Calamity has shattered everything he knew. As he walks, the ground itself rises to meet each step, and a gravel-voiced narrator recounts his every move in real time. Supergiant's debut sends the Kid across the ruins of Caelondia to gather crystalline cores that might rebuild a safe haven, the Bastion. Combat stays quick and improvised across a rotating armory of hammers, muskets, and mortars. Beneath the color and the storytelling runs a quiet ache about loss, blame, and what a broken world is owed.

When was Bastion released?

Bastion was released on 20 July 2011.

Who made Bastion?

Bastion was made by Supergiant Games and WB Games.

Similar games

Explore Bastion guides

Bastion in our writing

A few thoughts on Bastion

The reactive narration and post-collapse tenderness echo the Studio Ghibli film Nausicaä of the Valley of the Wind, where a young survivor tends a poisoned world back toward life. For the same salvage-and-hope whimsy told over beautiful ruins, the series Adventure Time hides genuine grief beneath its bright and playful surface.

Whimsical fantasy worlds with real melancholy underneath

Bastion wraps a story about grief and rebuilding in bright colors and a storybook voice, and these do the same trick. Adventure Time hides real sorrow under its candy-colored apocalypse, The Girl Who Drank the Moon carries a fairy tale's warmth over something sadder, Redwall builds a whole cozy world worth defending, and Avatar: The Last Airbender balances light comedy against a world still healing from war.

Picking up the pieces after the world ends

The Kid spends Bastion rebuilding a floating haven from whatever survives the Calamity, one platform at a time, and these carry that same after-the-end resolve. The Last of Us and Half-Life 2 both find people organizing life inside a ruined world, Wizard and Glass drops you into a Mid-World that has quite literally moved on, and Oathbringer keeps a shattered coalition standing through relentless war.

Comics about kids piecing together a life after tragedy

Bastion's Kid is a survivor stitching a purpose together out of ruin, and these comics follow young characters doing the same work. Fullmetal Alchemist's brothers spend their whole story paying for one broken transmutation, My Hero Academia's Deku builds himself into a hero from nothing, Assassination Classroom turns a broken classroom into a found family, and Inuyasha strands its heroes between two worlds neither fully claims.