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Portal Fantasy & Other Worlds

The wardrobe, the rabbit hole and the doorway to somewhere impossible: a cross-media guide to the films, shows, games and books of portal fantasy.

Portal fantasy runs on the most seductive promise in all of fiction: that the ordinary world has a hidden door, and one day it might open for you. A wardrobe at the back of a spare room, a rabbit hole in a sunny field, a cyclone, a painting, a video-game login screen, the genre is obsessed with the threshold between the dull here and the magical there. And because the traveler is an outsider, just like us, we get to discover the other world alongside them, learning its rules and wonders and dangers as if we had stumbled through the door ourselves.

From a snow-dusted lamppost in Narnia to a death-game trapped inside an MMO, the portal is a machine for wish-fulfillment, and the journey home is where it finds its heart.

Essential Portal Fantasy

Step through the wardrobe, fall down the rabbit hole, wake up in another world.

The door is the whole fantasy

The genius of portal fantasy is the threshold itself, the moment the ordinary cracks open. Narnia and Alice and Spirited Away all understand that the magic lands hardest because an ordinary person, our proxy, walked into it unprepared. The other world is wondrous precisely because someone normal is seeing it for the first time.

Through the wardrobe: the films

Children and dreamers cross over into kingdoms of magic, and have to find their way back.

Other worlds on TV

From isekai anime to time-slip romance, the small screen is full of ordinary people trapped somewhere extraordinary.

Games are arguably the purest portal fantasy there is, because logging in IS stepping through a door into another world. The isekai boom made that literal, trapping heroes inside the game, but every great fantasy game is a wardrobe of its own.

Step through the portal: the games

Worlds inside worlds, dream realms and storybook kingdoms you can actually walk through.

The doorway on the page

The novels that opened the door first: rabbit holes, wardrobes, cyclones and stranger thresholds still.

And it is the bedrock of children's literature, the wardrobes and rabbit holes and tornadoes that gave generations of readers their first taste of somewhere else.

More doorways to somewhere impossible

Companion guide

Multiverse & Parallel Worlds

Explore the Multiverse & Parallel Worlds guide →
Portal fantasy sells the most irresistible lie there is: that the boring world has a hidden door, and that one ordinary day, for someone exactly like you, it might just open.